1. General
1. These Betting Rules are inseparably linked to our Terms & Conditions, of which they form a part, and acceptance of these Betting Rules is a prerequisite to account registration. Any capitalized terms used herein which are not defined shall take their meaning from the Terms & Conditions.
2. The minimum amount for a bet is ₦50. Your maximum amount for a bet differs between sports, leagues and bets. You will see the exact value specified in the field where you enter the stake amount, when placing abet. We make no guarantee that any bet placed within or for the maximum stake shall be accepted.
3. The operator reserves right to refuse the whole or any part of any bet request for any reason and at our sole discretion. Individual bet requests may be reviewed, and an alternative price or stake offered at our sole discretion.
4. The operator accepts bets made online. Bets are not accepted in any other form (email, telephone, fax, etc.) and if received will be void, win or lose.
5. The operator reserves the right to refuse/cancel any bet or part of a bet before the game starts and to make ambiguous bets void, without providing any justification.
6. Customers cannot cancel or change a bet once the bet has been placed and confirmed.
7. Bets will be accepted up to the advertised start time. If a bet is inadvertently accepted which includes an event after its start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.
8. Irrespective of which betting odds format you select for odds to be shown in your Customer account, all bets will be settled based on American odds.
9. Where we have reason to believe that a bet is placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc.) we reserve the right to void the bet, win or lose.
10. The operator reserves the right to cancel any bets from customers who place money on an event where they are in any way involved, as participants, referee, coach etc.
11. The operator reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question or (ii) match-rigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with the operator across any or all of our betting channels.
12. When an event is cancelled, all related bets will be void automatically and accounts refunded.
13. If any match is abandoned due to injury, bad weather, crowd trouble etc. all bets that have already been settled up until the time of abandonment will stand. For example: If a football match is abandoned in the second half, all bets involving the 1st half will stand. What’s more, if there has been a goal scored, the first goal scorer market will stand, but the last and any time goal scorer bets will be void. For tennis: if a player retires injured in the 3rd set, all bets to win the 1st and 2nd sets will stand.
14. The operator does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void.
15. Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other. If such a bet is taken in error, the bet will be cancelled.
16. The operator offers you the ability to bet in play on a variety of global sporting events and while we do make every effort to ensure all live betting information is accurate, there may be situations where such information is incorrect, due to delays or otherwise. When checking live betting odds, live event start times or any other live event markets, please be aware that such information is provided as a guide only and we accept no liability for the outcome of any inaccuracies which may occur. It is the sole responsibility of the customer to check such information is accurate at the time of publication.
17. The official result is final for settlement purposes except where specific rules state the contrary. The podium position in Grand Prix racing, the medal ceremony in athletics and any similar official ceremony or presentation in other sports are to be treated as the official result.
18. Winnings will be credited to the Customer’s account following confirmation of the final result.
19. The operator reserves the right to void any or all bets made by any person or group of persons acting in an attempt to defraud us.
20. The operator reserves the right to void any bet that may have been accepted when the account did not have sufficient funds to cover the bet. If an account has insufficient funds as a result of a deposit that has been cancelled by the payment processing party, the operator reserves the right to cancel any bet that may have been accepted retroactively.
21. The maximum total winnings to any customer on any calendar day for bets placed with the operator is £100,000.00 or equivalent (hereafter the “Maximum Daily Payout”).
22. Fraud and Collusion:
2. Soccer
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced.
An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played.
This rule applies only to matches with a regular playing time of two 45-minute halves.
Some soccer matches may have different playing schedules. In that case the following will apply:
Should any match be played prior to the date or kick-off time denoted, then bets will stand provided the wager is placed not later than the revised kick-off time.
Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.
All bets on a match abandoned before the completion of the regular time will be void, unless the match is rearranged and played on the same date (at local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
If the game does not take place as scheduled, and is not played on the same date (at local time), all bets are void. An exception is made if an incorrect kick-off time is announced on our website.
If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Bets will stand if we list a team name without specifying the term 'XI' in the name. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a penalty shootout.
If the match does not go to extra time, all bets on the following markets are void:
All bets are settled on the official score for penalty shootout part only.
If the match does not go to a penalty shootout all bets are void.
Markets offering:
Predict the score within defined periods of 5, 10 or 15 minutes of live soccer games.
You can place bets on either 1X2 Full Time Match Result, Handicap or Over/Under.
Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.
Injury time does not count. For example:
Setlement will be based on:
If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
If a specified minute period is not completed, all bets will be void, unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.
Goal will be settled on the time the goal is scored.
Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.
The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are not counted for settlement purposes. If a game is abandoned, bets will be void.
Asian Handicap |
What it means |
0 |
You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded. |
0.25 |
You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw, and its stakes are refunded. |
0.5 |
You win if your team draws or wins the match. |
0.75 |
You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake. |
1 |
You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. |
-0.25 |
You win if your team wins the match. If it draws, you lose half of the stake. |
-0.5 |
You win if your team wins the match. |
-0.75 |
You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
-1 |
You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. |
Live betting example:
Juventus vs Man United - Live score 1:0
Team |
Asian Handicap |
Odds |
Juventus |
-0.75 |
1.80 |
Manchester |
+0.75 |
2.15 |
Final score 3:0
If you bet on Juventus $100, your net win is $80.
Final score 2:0, 3:1
If you bet on Juventus $100, your net win is $40.
Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3
If you bet on Man United $100, your net win is $115.
Predict the total goals scored in a match. Goals are considered, regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet is placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
Over/Under |
What it means |
Under 2 |
Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match. |
Under 2.25 |
Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match. |
Under 2.5 |
Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match. |
Under 2.75 |
Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match. |
Over 2 |
Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. |
Over 2.25 |
Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match. |
Over 2.5 |
Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match. |
Over 2.75 |
Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match. |
Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the bet placed has already been determined.
For example:
Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half, then all first half bets are still valid.
Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
All bets will be settled based on the score by the end of the 30th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.
All bets will be settled based on the score by the end of the 70th min (69:59). If a match is abandoned before the 70th min, bets will be void, except Over/Under bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.
The following options are available:
Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact Score 1st Half - you have to predict the score of the 1st Half.
Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. Otherwise you lose. For example:
Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.
Selections are pre-defined goal ranges and "Other than" selections refer to any different goal range.
Example: If you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.
Predict whether or not a specific range of goals will be scored inside the full 90 minutes of the game. If a game is abandoned bets will be void, unless the market has already been determined.
Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you chose 1/X, you bet on the home team to be winning at half time and the match to end in a draw. Extra time and penalty shootouts do not count.
Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you chose 12/X, you bet on the home team or away team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.
Predict the outcome of at least one of the game parts - either the Half-Time result or the Full-Time result – 3 Way. If the event is not completed, then all bets are void, unless the market has already been determined.
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
"Yes" selection wins if: Both Teams score and final result finishes with a winner (example: 2-1).
"No" selections wins if: Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...).
"Yes" selection wins if: Both Teams score in both halves.
"No" selections wins if: If both teams do score but not in both halves & if both teams do not score at all.
Winning selection is the one that fully accomplishes the combination of which team will score first inside the game and either win, draw or lose afterwards.
In a 3W Handicap, the line is set so that there can also be a draw outcome, givinh you 3 potential bets. Bets are settled according to the final result. There is another option in this market: 1st Half 3W Handicap, which is settled according to the result of 1st half only.
For example:
Predict which team will score the First/2nd/3rd/4th (and so on) last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.
For Live Betting, own goals will notcount for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one -e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer.
Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
Betting options available on this market are:
Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
If a match is abandoned, bets on this market will be void, with the exception of any bets that have a previously determined outcome.
Predict which player of a certain team will score the most goals in a League/Tournament.
Goals scored both in regular and extra time count. Penalty shootout goals do not count. In the event that two or more players score the same amount of goals, dead heat rules apply. If there no goals scored by the named team, all bets will be void.
Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league.
All bets will stand in case of any of the above-mentioned scenarios, unless otherwise stated:
Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.
If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
Clean Sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void.
For example:
If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, the bets will be void.
Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in added time of the 1st half will be recorded as the 45th minute. Any goal scored in added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute. Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.
Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
Predict in which half most goals will be scored. If match is abandoned, all bets will be void, unless the market is already determined.
Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.
Predict the result of first and second half separately. If a match is abandoned, bets will be void.
Example: To win a bet on '1/X', the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.
All bets are determined without taking into consideration the current result at the time the bet is being placed - as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.
Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:
Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.
Predict if a certain team will win the game, without conceding a goal.
Predict if a certain team will win at least one half of the game - no matter whether it's 1st or 2nd half.
Predict if there will be an own goal scored in the match.
Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.
Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as losers.
Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void. If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.
For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.
Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.
Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.
If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.
Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.
Example: If the match is abandoned in the 38th minute:
Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, the bet will be settled with Exact Score market odds at kick-off time. If the game ends with a 0:0 scoreline, all bets will be void.
If a player comes on the field after the first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with Exact Score market odds at kick-off time.
If a match is abandoned after the first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the 1st half, the bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with a 0:0 scoreline, all bets will be void.
If a player comes on the field after the first goal is scored, or did not take part in the 1st half at all, bets including him as First to Score will be settled with 1st Half Exact Score market odds at kick-off time.
If a match is abandoned during the 1st Half, all bets will be void.
This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.
If there are only own goals in the match, the bet will be settled with Exact Score market odds at kick-off time. If game ends with a 0:0 scoreline, all bets will be void.
If a player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.
If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.
This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match.
Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, the bet will be settled with 1X2 market odds at kick-off time.
If a player comes on the field after the first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.
If a match is abandoned after the first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
Predict the match result at half time and full time, and whether at least 3 goals will be scored in the match. Example: In order for the bet '1/X and Over 2.5' to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
Predict the winner of the match and if there will be over or under 1.5/2.5/3.5 goals scored in the match from the given options.
If a game is abandoned, all bets will be void.
Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.
If a game is abandoned, all bets will be void.
Predict if the match outcome will be decided after penalty shootout.
Predict if the match outcome will be decided in Extra Time. Penalty shootout does not count.
Predict which team will take more corners. Available options are:
Corners 1X2 Full Time is settled according to the corners taken during the whole match.
Corners 1X2 1st Half is settled according to the corners taken in the first half only.
Corners 1X2 2nd Half is settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned, all bets will be void unless settlement is already determined.
This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.
Asians & Over/Under Corners Full Time will be settled according to the corners taken during the whole match.
Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.
Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Team Corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if the total corners taken in the match (by both teams) will add up to an odd or even number.
Awarded, but not taken corners (there is a corner, but before it is taken, the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
In 3 Way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.
For example:
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if corners taken by both teams during the match will be over, under or exactly a given number.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken, the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will take the first/last corner in the game.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example, game finishes or is abandoned with 8 corners taken - all bets on any corner after the 8th will be void (9th, 10th, etc.).
Predict which team will perform the first kick-off of the game. Bets accepted after the decisive coin toss will be void. All bets stand if a kick-off has been made in the match, no matter if the match is later abandoned.
Predict which player will be carded - Either with yellow card or red card during the game.
Players entering the field as substitutes are eligible and will be counted for settlement purposes.
Cards shown to non-players, such as managers, substituted or substituted players - do not count for settlement.
Any card shown after the full time whistle has been blown will be disregarded.
Both yellow and red cards count.
Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.
X Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.
If a match is abandoned all bets will be void unless settlement is already determined.
This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only shown to players on the field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.If a match is abandoned all bets will be void unless settlement is already determined.
If a match is abandoned all bets will be void unless settlement is already determined.
A prediction on which team will receive the most cards in the match.
A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.
A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.
A prediction on which team will receive the card nominated in the market. In this market no card will lead to the market being voided.
Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which the first or last card is received, bets will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if a player will be shown the first card in the match. Cards shown after the final whistle do not count. Cards to substituted players who play no subsequent part in the game do not count. Player must start for bets to stand. If no card is shown in the match, bet is settled as a loser. An unquoted player will count as the winner should they receive the award.
Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will be caught first/last in an offside position in the game.
If a match is abandoned all bets will be void unless settlement is already determined.
Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.
Only fouls conceded will count for settlement purposes. This includes any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happen when the ball is out of play will not count as a foul. Penalties are included to the overall fouls counts.
Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.
Note: German Bundesliga fouls, for settlement purposes, will use "fouls" but not "fouls overall" statistics from the official Bundesliga website.
If a match is abandoned all bets will be void unless settlement is already determined.
Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.
For settlement purposes, possession Percents are rounded to the closest number as follows:
If a match is abandoned all bets will be void.
A ball played intentionally from one player to another. Attempted passes will also be counted as valid for settlement purposes.
If a match is abandoned all bets will be void unless settlement is already determined.
"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target made by each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by shots on target made by both teams.
If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.
Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw in taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw in taken by both teams.
If a match is abandoned all bets will be void, unless settlement is unconditionally determined.
Predict which team will be the first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will be the first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will be the first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
Predict the winner of the relevant competition. Bets are settled on the final league position, after play-offs (if played), unless otherwise stated.
Predict how many points a team will accumulate over the course of a regular season. Only points won on the pitch count. Point deductions are not included. Teams must play the pre-determined number of matches for bets to stand, unless the change in the number of matches could not impact the bets' settlement, or the settlement is already determined.
Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.
Bets are settled on the final league position, after the play-offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.
Bets settled on final Group standings.
Group Winner - Predict the team which will win the group.
Group Qualify - Predict if a team will qualify for the next round of the tournament without play-offs.
Group Forecast - Predict the exact place the named team or teams will finish in.
Group Points - Predict how many points a team will accumulate.
Group Bottom – Predict which team will finish in last position.
Highest Scoring Group - Predict which Group will have the most goals scored in it across all of its qualifying games. Dead-heat rules apply.
Group Top Goalscorer - Predict which player will score the most goals within just the Group Stage of the tournament. Dead-heat rules apply.
Predict in which stage of a tournament a certain team will be eliminated.
Settlement will be based on official competition rules and official competition feed.
Player Performance:
Predict what will be the in-play performance of single Player from each Team.
Game Actions:
Predict what will be the in-play action that will determine outcome of the match.
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined.
Propositions markets specifically, players must start for bets to stand.
Settlement of the following markets will be determined by feed provided data or in the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
Detailed definitions of individual Player Propositions market:
Predict who will be announced as the Man of the Match. The winner will be determined based on the official result announced by the official competition organiser (e.g. UEFA for Champions League, FIFA for World Cup matches etc.).
If there is no official result announced by the official competition organizer, then the market will be settled on the result announced by the main UK television broadcaster. If a match is televised live on more than one channel, then the main UK television broadcaster will be determined based on the following order:
If there is no official result or no live UK broadcaster names a Man of the Match, then all bets will be void.
Players who enter the field as substitutes (including in extra time) are eligible and will be counted for settlement purposes. Bets on any players that take no part in the match willbe void. If more than one player is announced as the Man of the Match, then dead heat rules will apply.
Prices will be available upon request for players not quoted. If an unquoted player is announced as the winner, then all bets will stand and the playerwill count as the winner.
Any intentional goal attempt which could result in:
Shots blocked by another player, who is not the last man, are not counted as shots on target.
Only goals scored in regular time count. Goals scored in extra time and penalty shootouts do not count. Player must start for bets to stand.
a) Header - Predict if a player will score a headed goal in the match.
b) Free Kick - Predict if a player will score directly from a free kick in the match.
c) Outside the box - Predict if a player will score from outside the 18-yard penalty area. Any event happening on a line will be considered inside that area. Bets will be settled from where the ball is struck.
d) Left/Right foot - Predict if this player will score with the listed foot. Note, the final touch must come from the listed foot for this market to be settled as a winner.
e) Score time - Predict if the listed player will score a goal within specified timeframe. First 15 minutes is from 00.00 to 14.59. Second half stoppage time is 90.00 onwards.
Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame. Only direct shots from a player, which hit the woodwork without any interference from players or the goalkeeper will count for settlement purposes.
The final touch (pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.
An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Awarded to the player deemed to be in an offside position where a free kick is awarded.
A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
Predict if the chosen player will score more goals than the opposing team. All bets will be void if the nominated player does not start.
Predict if the cumulative minutes of goals scored by the chosen player will be under or over the line given in the market. For example, if a player scores in the 7th and 36th minute, then his total player goal minutes tally would be 43. All bets will be void if the player does not start.
Individual player awards, such as Player of the Tournament, Golden Glove Winner, Goal of the Tournament, Team of the Tournament and other similar awards will be determined by the league’s governing body.
Players must start a minimum of 2 games for bets to stand, unless the result is already determined. Goals scored in regular time and extra-time count. Penalty shootouts do not count. Markets covered by this include Player Goals Match Bets, Player To Score A Goal In Tournament, Player To Score A Penalty/Header/Direct Free Kick/Hattrick In the Tournament.
Predict if any player will score in every stage of the tournament, including all group games. In tournaments where there is a 3rd place playoff, goals scored in that game are applicable. Goals scored in regular time and extra-time count. Penalty shootouts do not count.
Predict which player will be in the starting XI for their first match of the tournament.
Player to sign for before - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later, it does not matter. It only matters where the player is playing on the date mentioned.
Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.
Predict the total number of goals to be scored during the entire tournament. Goals scored in regular time and extra-time count. Penalty shootouts do not count.
Tournament Cards/Yellows/RedsPredict the total number of cards to be shown during the entire tournament. For total cards markets, yellow card counts as one card and a red card counts as two cards. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. Cards shown in regular time and extra time count. Any card shown after the final whistle does not count.
Tournament CornersPredict the total number of corners that will be taken during the entire tournament. If a corner needs to be retaken for any reason, it will be counted as 1 corner. Corners taken in regular time and extra time count. Corners awarded but not taken do not count.
Tournament OffsidesPredict the total amount of offsides in games during the entire tournament. Offsides in regular time and extra time count. Offsides subsequently overturned by VAR do not count.
Tournament PenaltiesPredict the total amount of penalty kicks taken in the tournament. If a penalty needs to be retaken for any reason, it will be counted as 1 penalty. Penalty shootouts do not count.
Tournament Own GoalsPredict the total amount of own goals scored in the entire tournament. Goals scored in regular time and extra-time count. Own goals will be determined by the league’s governing body.
Tournament DrawsPredict the total amount of games which will finish as a draw in regular time.
Tournament 0-0sPredict the total amount of games which will finish 0-0 in regular time.
Tournament Games Over 2.5 GoalsPredict the total amount of games which will have over 2.5 goals scored in regular time. Extra time and penalty shoot outs do not count.
Total Penalty ShootoutsPredict the total amount of penalty shoot-outs during the entire tournament.
Name The FinalistsPredict the two teams that will reach the final of the tournament.
Mythical Matches are usually head-to-head duels between two teams which do not play against each other in an actual match, but against different opponents in two different matches, with the outcome of both being combined together to produce the result of amythical bet.
Mythical Matches will use the main 1X2, HC & OU lines from both separate events and perform combined main 1X2, HC & OU lines.
Mythical match bets involve the virtual pairing of any two teams. Mythical match results are decided by the number of goals scored by the two paired teams in their respective matches. The winning team is the team with the highest number of goals scored.
Venue (Home or Away) of the matches are not considered in these Mythical matches. If any of the paired team's matches are postponed, rescheduled or abandoned, all mythical match bets involving those teams will be void.
3. Basketball
All games must start on the scheduled date (at local time) for bets to have action. An exception is made if an incorrect start time is announced on our website.
If a game venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All bets on a game include overtime unless otherwise stated.
In 2 Way markets, push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
In 3-way Money Line and Double Chance markets, bet settlement excludes Overtime.
48-minute games must have a duration of at least 43 minutes of play and 40-minute games must have a duration of at least 35 minutes of play in order for full time bets to take actions.
If a game is suspended after the minimum time has been played and not resumed on the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
Champions League - If a match finishes in a tie and overtime isn't played, Match Betting and Normal Time Match Betting (2-way) will be settled as a push. Will There Be Overtime markets will be settled as Yes.
If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
3x3, Streetball and Big3 versions of this sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.
Predict which team will be the winner.
In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets.1st Half 3 W Money Line, which is settled according to the result of 1st half only.
In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets. 1st/2nd/3rdQuarter 3 W Money Line, which is settled according to the result of1st/2nd/3rdQuarter only.
Predict which team will be the winner, applying the given spread to the score.
Predict whether the points scored by both teams will be over or under a given number.
All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.
Predict which team will be the winner, applying the given alternative spread for the 1st Half.
All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime, if played. If the game is abandoned, bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case, bets will be settled according to the result at the time of abandonment.
Predict which team will be the winner, applying the given alternative spread for the 2ndHalf, including overtime if played.
All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:
If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.
If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.
If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the 4th quarter result, adding any points scored in overtime up to the time of abandonment.
Predict which team will be the winner, applying the given alternative spread for the 1st/2nd/3rdQuarter.
Predict which team will be the winner, applying the given alternative spread for the 4thQuarter, including overtime if played.
Predict result of the 1st/2nd/3rdQuarter, covering two of the three possible outcomes.
Predict whether a certain team will score more or less points than a given number.
Predict if a certain team will score more or less points in 2nd/3rdQuarter than a given number.
Predict if a certain team will score more or less points in 4thQuarter than a given number, including overtime if played.
Predict whether the points scored by both teams will add up to an odd or an even number.
Predict if the points scored by both teams in 2ndhalf will add up to an odd or an even number, including overtime if played.
Predict if the points scored by a certain team in 2ndhalf will add up to an odd or an even number, including overtime if played.
Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.
Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.
Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.
Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.
Predict if the points scored by a certain team will add up to an odd or an even number.
Predict the winning team and by exactly how many points this team will win by choosing from given options.
Predict Margin of Victory for 2nd/3rd Quarter.
Predict Margin of Victory for 4th Quarter, including overtime if played.
Predict the winning team and exactly by how many points this team will win by choosing from given options, including overtime if played.
Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.
Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned, or for some reason ends in a draw and no overtime is played, bets will be void.
Predict in which half/quarter most points will be scored. This bet type includes overtime if played. Push rules apply. If a game is abandoned, bets will be void.
Predict which team will score the most points in any quarter. If a game is abandoned, bets will be void. This bet type includes overtime if played. Push rules apply.
To make the top four in playoffs (semifinals).A settlement will be determined according to the information provided by the official site of the Tournament
To make the Playoffs. A settlement will be determined according to the information provided by the official site of the Tournament.
How many games a team will win in regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Official award for most valuable player of the reg. season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Official award for most valuable player of the month. Players must play in at least one regular season match in the specific month for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the month not being completed in the pre-defined schedule, all bets are void.
Official award for most valuable player of final four. Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.
Official award for most valuable player of a specific round. Players must play in the matchup of that specific round for the bets to stand. A settlement will be made according to the information provided by the official site of the Tournament in which the game is played. In the eventuality of the round not being completed in the pre-defined schedule,, all bets are void.
Official award for best defender throughout the season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Official award for the best ''rising star'', young player of the season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Official award for the best coach of the year. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Which player will score the most points in the final four. Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.
Which player will score the most points in the finals. Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Finals not being completed in the pre-defined schedule, all bets are void.
How many games will be played in the series. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Which team will finish in a higher position in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
With what exact score will the series finish. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
A team to cover a particular series game handicap. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Which country the winning club will be coming from. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Number of teams from a specific country to make final four (semifinals).A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Number of teams from a specific country to make Playoffs. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
How many points a team will score in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
How many points a team will concede in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
How many games a team will win in regular season (exact number). A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Who will be the 1st coach to leave their team for any reason. A settlement will be determined according to the information provided by the official site of the Tournament.
Which two teams can win the league. Settled as a winner if either one of the teams win the competition (Incl. Playoffs). A settlement will be determined according to the information provided by the official site of the Tournament. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
To make the finals. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Which two teams will play in the final. Settled as winner if both teams make the finals. A settlement will be determined according to the information provided by the official site of the Tournament. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Which team will finish the regular season in the first position. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Which team will finish the regular season in the last position. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
What will be the final regular season position for a team. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Which team will win the series. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
n how many games the series will be finished. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Which team will be leading the series after an exact number of games. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Which team will win an exact game and the series after. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Which player will score the most points throughout the whole season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
From which country will the top scorer be from. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
How many points a player will score in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
How many rebounds a player will collect in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
How many assists a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
How many blocks a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
How many steals a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Who will be the Top Rebounder throughout the whole season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Team to win all games in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Team to win most away games in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Predict which team will advance furthest in the tournament. If both teams are eliminated in the same round, all bets will be void. Dead Heat Does NOT apply.
Bets will be settled according to the final league position, including play-offs and according to the official site of the event.
All scheduled games must be played for wagers to have action.
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
There are several markets available for any named players: points, rebounds, assists, steals, etc.
If the relevant player doesn't get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.
First Field Goal/ Rebound/ Assist/ect market - Settled on the first stated statistic recorded out of the players listed in the market. Bets on players who do not start the game are void. Free throws do not count in first field wagers.
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.
When placing a bet on Super/Monster Teaser, if there is a push result, the teaser will be lost.
Teaser bets will only be allowed on pre-match events and selected leagues, including:
4. Tennis
In the event of any of the following circumstances, all bets will stand:
If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.
Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason - it is awarded by the umpire as a penalty game, the game or the match is over before the point is played, a player withdraws, etc. - bets on it will be void. Tie break points will not be counted for this bet type.
Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.
Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. "Yes", meaning there will be a score of 40-40 in the game. "No", meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.
3 Way bet type to predict Over, Under or the exact given number of points that will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.
Predict which one of the contested Players/Teams will reach first the relevant selection(s).
Predict the score after 6 played games. if the set is not completed all bets are void, unless the market has been already determined.
Games betting refers to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
In the event of the set not being completed, all bets will be void.
Predict if any of the two Players will or will not win at least 1 set during the match.
Predict if any of the two Players will or will not win at least 2 sets during the match.
If the match is not completed all bets are void, unless the market has been already determined.
Predict the exact number of Tiebreaks during each match - 1, 2 or 3.
If the full statutory number of sets hasn't been completed, all bets will be deemed as void. Money Line Winner for each possible set if there is a Tiebreak to be played.
If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.
Predict if there will be a set to finish to nil inside the match. If the match is not completed all bets are void, unless the market has been already determined.
Predict the total number of games inside each match - will they be an even number or an odd number.
If the match is not completed all bets are void.
One of the two Players/Teams has to win most of the games during the match to win this market. 1x2 market as the draw (tie) selection means the number of games between the two Players/Teams should be equal.
If the match is not completed all bets are void.
Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.
Predict the number of games won by a player in a match. Bets will be deemed as void if the full statutory number of sets has not been completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.
Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.
Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not been completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
Predict which player will serve the first ace in the match. All bets placed after the coin toss will be void.
Betting on the player to hit most aces in the match.
In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.
Predict which player will win the first point. All bets placed after the coin toss will be void.
Predict which player will win the first game. All bets placed after the coin toss will be void.
Predict which player will be the first to win two, three, four or five games. All bets placed after the coin toss will be void.
Predict which player will achieve the first break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.
Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.
Predict which player will serve the first double fault in the match. All bets placed after the first coin toss will be void.
Betting on the player to hit most double faults in the match.
In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.
Predict the speed of the stated players fastest legal serve in the match (in KPH). If the match is not completed, all bets will be void.
Predict the winner of the tournament. If the selected player does not play a point, all bets on the player are void.
Predict which continent will the winner of the tournament come from? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.
Predict if the winner of the tournament be above or below the stated age. If the winners age is the same as the line, the number of days after the players birthday will be taken into account 182 days or under will be settled as under whereas 183 or over will be settled as over.
Predict the winner of the tournament without the stated player. If the stated player wins the tournament the runner up will be settled as the winner.
Predict if the winner of the tournament has won it previously.
Predict if the total Aces in the tournament be above or below the stated line.
Predict if the total holds of serve in the tournament be above or below the stated line.
Predict if the total Double Faults in the tournament be above or below the stated line.
Predict if the total number of five set matches will be above or below the stated line.
Predict if the total number of games in the tournament will be above or below the stated line.
Predict how many of the pre-tournament seeds will make it into the stated round.
Predict the winner of the tournament come from Europe or the rest of the world? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.
Predict the number of the highest seed to be knocked out in round one? For the avoidance of doubt Seed 1 is the highest.
Predict which player will win the most matches or rubbers in the tournament.
Predict which of the stated players will progress furthest in the tournament? Dead heat rules apply if the players both exit at the same stage. If one of the players fails to play a point, all bets on the market are void.
Predict which group the winner of the tournament will come from.
Predict if the stated player will serve an Ace in their first service game.
Predict if the stated player will double fault their first service game.
Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.
Winning Quarter: Choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: Choose which Half the winning player will come from (eg. top or bottom).
Predict the winner of the quarter. The player must start the tournament.
Predict the players that will reach the final of the tournament. Both players must start the tournament.
Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.
Player must start the first match of the tournament for bets to be valid.
Match result with either most aces, least aces, most doubles faults, least doubles faults in the event.
Customer is betting on: which player will win the two named markets
Match result with most/least aces and most/least double faults in the match.
Customer is betting on: which player will win the three named markets
A break when a player loses their service game. The total amount of breaks played in every match across the named tournament.
The total amount of Tie-break played in every match across the named tournament.
Predict the player to get the most first serve in throughout the match. If the 1st serve percentage is tied the bet is lost.
Predicts how many times each player will lose their service game in the match. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
Predicts that the match will be won in straights sets, with every set won 7-6. Customer is betting on: a player to win in straight sets 2-0 or 3-0 and to win each set 7-6.
Predicts which player will hit most aces in 1st set. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
If there are no breaks/serves/aces/double faults (if applicable), bets will be void.
Combined Match Result and Total games. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
Tie-breaks do not count a service games.
The player must not be broken at any point during the match.
Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
Predicts which player will lose a service game first. Tie-breaks do not count a service games. For this to be a winner, the player specified must lose a service game.
Player must win 4 Grand Slams before 31st December 2023.
Player must win 2 Grand Slams before 31st December 2022.
Player must win 1 Grand Slams before 31st December 2021.
Customer is betting on a new player to be ranked as ATP number 1 in the world who has never achieved this rankingbefore. If a Player not in the selections reaches ATP number 1 in the world bets will be void.
A British Player must win a Grand Slam before 31st December 2023.
Bets will be void by 2025. Once Roger Federer retires all No selections will be settled as losers.
In the event of a disqualification or retirement all bets will be void unless the settlement of the bet has already been determined e.g. if a set is abandoned at 4-4
In the event of disqualification or cancellation during the first game with player service, all bets will be cancelled unless the last set has already begun or the settlement of bets is already determined or there is no way for the game to end without clearly determining the result of this market.
In the event of penalty point(s) awarded by the umpire, all bets on that game will stand. In the event of a penalty game, all bets on that game will be void with the exception of any market where the settlement has already been determined.
Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.
Predict how many Aces the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.
Predict how many Double Faults the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.
Predict if the player stated first will win the match whilst losing at least 1 set. If the match is not completed, all bets on undetermined results will be void.
Predict if the stated player will win the match from a Set behind. If the match is not completed, all bets on undetermined results will be void.
Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.
Predict who will be leading after the stated number of games, be aware the "Tie" is an option. If the match is not completed, all bets on undetermined results will be void.
Predict if the player stated will achieve a break of serve in the 1st set of the match. If the match is not completed, all bets on undetermined results will be void.
Predict how many breaks of serve will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.
Predict how many breaks of serve the stated player will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.
Predict which player will fail to hold their service game first. If the match is not completed, all bets on undetermined results will be void.
Predict if the stated player will record the first break of serve, win the first set and win the match. If the match is not completed, all bets on undetermined results will be void.
Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.
Predict if the stated player will successfully save a match point and go on to win the match. If the match is not completed, all bets on undetermined results will be void.
Predict the winner of the match, who will serve the most Aces and if the total games in the match will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.
Predict the total number of minutes the match will last. This will be settled off the official match time from the governing body. If the match is not completed, all bets on undetermined results will be void.
Predict the first serve percentage of the stated player. This will be settled off the official data provided by the governing body. If the match is not completed, all bets will be void.
Predict what the score will be after the stated number of points in the next game.
Predict if the next game will contain a breakpoint. If the next game is not completed all bets on the market will be void.
Predict who will win the next game with the stated points handicap taken into account. If the next game is not completed all bets on the market will be void.
Predict the outcome of the next two games. If both games are not completed, all bets on the market will be void.
Predict which player will achieve the next break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.
Predict the correct group in which the stated set finishes. If the match is not completed, all bets on undetermined results will be void.
Predict who will win the current set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.
Predict if the stated player will successfully break serve in the stated set. If the match is not completed, all bets on undetermined results will be void.
Predict how many breaks of serve the stated player will achieve in the current set. If the match is not completed, all bets on undetermined results will be void.
Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.
Predict who will win the match and if the total number of games will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.
Predict who will win the next set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.
Predict the total breaks of serve in the stated set. If the match is not completed, all bets on undetermined results will be void.
Predict which player will reach the stated number of games first.
Predict which player will reach the stated number of games first. If Neither player reaches the states games all bets on the market are void.
Predict who will serve the next Ace in the match. If another Ace is not served, all bets will be settled as losers. This will be settled off the official data from the governing body.
Predict who will serve the next Double Fault in the match. If another Double Fault is not served, all bets will be settled as losers.
Predict how many Aces will be served in the stated set. This will be settled off the official data from the governing body.
Predict which player will serve the most Aces with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.
Predict which player will serve the most Double Faults with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.
Predict if the total number of Aces will be above or below the stated line. This will be settled off the official data from the governing body.
Predict which player will reach the stated number of points first. If Neither player reaches the states games all bets on the market are void.
Predict which player will reach the stated number of points in the stated set first. If Neither player reaches the states games all bets on the market are void.
Predict the total number of points played in the next two games. If the next two games are not completed all bets on the market will be void.
Predict if the stated player with progress to at least the stated round.
Predict the duration of the longest match of the tournament. This will be settled off the official match time from the governing body.
5. American Football
Games must start in the same scheduled week of the league (scheduling week is a Thursday-Wednesday, local stadium time, for NFL) for bets to have action.
For NCAAF the college football week is scheduled from Tuesday to Monday, local stadium time
All bets on the game include overtime scoring unless stated otherwise.
Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games.
Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.
Games must have at least 55 minutes of play for bets to be valid. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
In 2 Way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
Forfeited games, whether won or lost, will not count as a game played or completed (or any other similar term) for settlement purposes.
Season Player Propositions - For season long player prop bets, the nominated player must be in one game during the regular season for bets to stand.
Live betting game bets include overtime.
Points are considered regardless of whether they are scored before or after the bet is placed.
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
6-point Teasers:
6.5-point Teasers:
7-point Teasers:
10-point Teasers (Super):
Three teams = -120/1.83 (push loses)13-point Teasers (Monster):
Four teams = -140/1.71 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.
When placing a bet on a Super/Monster teaser a push will result in a lost bet.
Teaser bets will only be allowed on pre-match events and for selected leagues, including:
Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favourite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.
Bets will be settled according to the final league position including play-offs and according to the official site of the event.
Markets will include all games played on the Sunday of the league’s website. All scheduled Sunday games for that week must be completed (in accordance with the general rules) for bets to stand. Dead heat rules apply.
Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2 Way bets on Winner will be void.
NFL Regular Season Wins markets do not include playoff or other postseason games.
NCAAF Regular Season WIns markets do not include playoff, conference championship, bowl games or other postseason games.
Predict the winner of the game, applying the given spread (handicap).
Predict whether the points scored by both teams will be over or under a given number.
1st Half Total FGs
Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void unless the outcome has already been determined.
2nd Half Total FGs
Predict the number of FGs in the 2nd Half. If the 2nd half is not completed then all bets are void unless the outcome has already been determined. 2nd half includes OT, unless otherwise stated.
Bets settled on the first half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half then all first half bets are still valid.
Bets settled on the second half result include overtime.
Predict the 1st scoring play of the 2nd half. 2nd half includes OT, unless otherwise stated. Possible selections are: TD, FG, Safety, No Score. If the match is not completed then all bets are void unless the market has already been determined.
Bets settled on the quarters result.
If the entire game is not completed, wagers on quarters will be valid if the relevant period was completed.
Bets settled on the 4th quarter result include overtime (unless otherwise stated).
Predict the result of a match at half time and full time.
Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.
Bets on Halftime/Fulltime exclude overtime.
Predict the team with the highest scoring half. Tie is an option. If the match is not completed then all bets are void.
A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.
Result of Next DriveAll Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed, or returned Field Goals will all be settled as Field Goal Attempt. Punt is deemed the winner if the kicker kicks the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Blocked Punts will be settled as a Turnover.
Turnover is deemed the winner if the Defense gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner.Bets settled as “Yes” if Touchdown or Field Goal is scored by the Offense with the 1st Drive of the game.
All result of drive markets start on the first offensive snap of the ball. Any drives which are completed due to the end of the half or game, and do not explicitly result in one of the outcomes listed, will be void. The outcomes are as follows:
For the market to be settled as a Field Goal Attempt or Punt the ball must be kicked by the kicker. Blocked Field Goals and Punts will be settled as Field Goal Attempt or Punt. Blocked Punts will be settled as a Turnover. Any plays which result in a penalty and the continuation of the drive will be resulted as the official end of drive result. For drives, which are ended by the end of the current half or match, the market will be voided.
All Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed, or returned Field Goals will all be settled as Field Goal Attempt. Botched/Fake Field Goals are not considered a Field Goal Attempt. Punt is deemed the winner if the kicker kicks the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Turnover is deemed the winner if the Defense gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner. For Fumbles, settlement is determined on the yard line of fumble. For “Drive Crosses” markets, line of scrimmage must be established past line stated
Bets settled as “Yes” if Touchdown or Field Goal is scored by the Offense with the 1st Drive of the game.
Bets will be settled accordingly in the following scenarios:
Interceptions are counted as 0 yards. For fumbles that result in turnovers, the net yards between the line of scrimmage and the point of the recovery will count as the total yards on the play. All bets are void if a penalty is called on the play.
Any play which does not occur due to the end of the half or match will be void. A sack will be settled as a pass attempt. Touchdown scored will be settled as First Down “Yes”. Void in the instance of an accepted, post-snap, penalty that negates the specified play bet on.
Interceptions are counted as 0 yards. For fumbles that result in turnovers, the net yards between the line of scrimmage and the point of the recovery will count as the total yards on the play. All bets are void if a penalty is called on the play.
Any play which does not occur due to the end of the half or match will be void. A sack will be settled as a pass attempt. Touchdown scored will be settled as First Down “Yes”. Void in the instance of an accepted, post-snap, penalty that negates the specified play bet on.
In the case of a touchdown, “Yes” will be settled as the winning selection.
All bets are void in the event of an onside kick attempt. All bets are void if a penalty is called on the play.
Kick must be attempted, or bets are void. All bets are void if a penalty is called on the play.
Bets are void if no Field Goal is attempted. All bets are void if a penalty is called on the play.
2-point attempt must be attempted, or bets are void. All bets are void if a penalty is called on the play.
If the Fair Catch is completed successfully, “Yes” will be settled as the winning selection. All bets are void if a penalty is called on the play.
Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game was abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void. Possible selections are: Touchdown, Field Goal or Any Other Score.
Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. Possible selections are: Team A or Team B.
Bets settled as “Yes” if Touchdown or Field Goal is scored by the Offense with the 1st Drive of the game.
Predict if a team will score first and will win the game. If the match is not completed then all bets are void.
"Total team points" is similar to Over/Under Wager.
Win/loss is determined by the points accumulated by a named team.
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Predict whether the game will go to overtime or not.
Highest Scoring Half (3W)
Predict the highest scoring half. Second half includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.
Highest Scoring Quarter (5W)
Predict the highest scoring quarter. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined
The entirety of the wagered time period (quarter/half/game) must be played for the wager to have action, unless the result has already been determined.
A touchdown scorer is the player who possesses the ball in the opponent’s end zone.
Bets on players not taking part in the match will be void.
If a match is abandoned, all bets will be void, unless a Touchdown is already scored. .
Only defensive plays count towards these markets. Excludes any plays on Special Teams.
Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.
Predict which team will score last TD in the game. If the match is not completed, then all bets are void.
Predict the team to win the match and the margin of victory. Overtime is included (if played).
Predict which team will be the first to score 10 points in the game. If the match is not completed then all bets are void unless the market has already been determined.
Predict which team will be the first to score 5/10/15/20 points in the 2nd half. 2nd half includes OT, unless otherwise stated. If the match is not completed then all bets are void unless the outcome has already been determined.
Scoring System
Stat | Points |
Passing Yard | 0.04 |
Passing TD | 4 |
Passing INT | -2 |
Rushing Yard | 0.1 |
Rushing TD | 6 |
Reception | 0.5 |
Receiving Yard | 0.1 |
Receiving TD | 6 |
Kick Return | 6 |
Punt Return | 6 |
Own Fumble Return/Recovery TD | 6 |
Fumble Lost | -2 |
Passing 2pt conversion | 2 |
Rushing 2pt conversion | 2 |
Receiving 2pt conversion | 2 |
NFL Fantasy Props, Settlement Rules
Statistics provided by the official National Football League website will be used to grade wagers. We reserve the right to wait for official stat corrections by the league's governing body before settling any wagers.
NFL Fantasy Props, General Rules
Player(s) included in wager must play at least 1 snap for wager to have action.
6. Aussie Rules
All bets shall be settled on official AFL results only.
All Australian Rules bets shall be settled, including overtime if played, unless otherwise stated.
In the event that extra time is played all head to head betting will be settled inclusive of extra time.
If a match is abandoned before the end of normal time, all bets on the match are void, except for those markets which have been unconditionally determined.
If a match is postponed and rescheduled to take place within 48 hours of the original start time, all bets on the match will stand.
If a match is no longer playing at the venue advertised, all bets will stand unless the venue has been changed to the opponent’s home ground, in which case all bets will be void.
All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal kicking statistics.
Regular season fixtures and the Grand Final do not include extra time.
For pre-season fixtures such as NAB Cup and the finals series (excluding the Grand Final) where extra time is offered, bets shall be settled on the regular time result. Extra time will not be included.
For the purposes of determining futures markets such as Make the Grand Final/Minor Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.
Brownlow Medal betting will be paid on official results as presented at the awards night. In the event of two or more players having equal points, the Dead Heat rule shall apply.
Coleman Medal betting shall only take in the regular season – NAB Cup and any other pre-season fixtures shall not apply. Finals series do not apply.
For First Goalscorer markets, bets on players taking no part in the match shall be void. If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored, then bets on your player to score the first goal shall be made void.
Wire-to-Wire market is based upon a selection leading the match at the end of each quarter.
Time of first goal markets are based upon official AFL clock.
For all Futures markets that are determined by an outright winner, the Dead Heat rule shall apply.
Points Scoring Methods = Goals (scores 6 points) + Behinds (score 1 point)
Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind.
A goal umpire judges whether a goal or behind is scored.
The length of a game of Australian Football can vary from league to league, but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time added on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime. Thus, a match with quarters averaging 30 minutes would last about two and a half hours.
Bets settled on 1st/2nd/3rd/4th Quarter, final result only.
If a match is abandoned at any time those Quarter markets that are already determined will stand.
Bets settled on the first/second half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half all first half bets are still valid.
As stated in the AFL regulations above and overall outright settlement – bets are declared valid for settlement as stated by the official final league position.
Predict the winner of the Regular Season. Wagers are settled on the final Regular Season position, unless otherwise stated.
Predict which Team will register most losses during the Regular Season. Dead heat rules apply.
Predict if certain team will finish within the Top 4 of a specific tournament. Wagers are settled on the final position, unless otherwise stated.
A Team not to finish within the Top 4 of a specific tournament.
Predict if certain team will finish within the Top 8 of a specific tournament. Wagers are settled on the final position, unless otherwise stated.
A Team not to finish within the Top 8 of a specific tournament.
Predict which team/s will qualify for the Final of the tournament. Wagers are settled on the final position, unless otherwise stated.
Predict from which state will be the Winner of a specific tournament. Wagers are settled on the final position, unless otherwise stated.
Bets on players taking no part in the match shall be void.
Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) – will be scored during the match.
Predict the team to win the match and the victory margin.
Predict the team to reach first to selected number of Points, Goals or Behinds during the match.
Predict if the combined points scored from both teams will be odd or even. If a match is abandoned at any time all wagers will be void.
Predict the result at Half time and Full time. All wagers are settled excluding extra time (80 minutes’ play). If a match is abandoned at any time all wagers will be void.
Predict in which half most points will be scored. All wagers are settled excluding extra time (80 minutes’ play). If a match is abandoned at any time all wagers will be void.
Predict in which quarter most points will be scored. All wagers are settled excluding extra time (80 minutes’ play). If a match is abandoned at any time all wagers will be void. Dead heat rules apply.
Predict if the game will finish in a tie. All wagers are settled excluding extra time (80 minutes’ play). If a match is abandoned at any time all wagers will be void.
7. Bandy
8. Baseball
All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.
Bets on suspended games (which have already started) will carry over and have action as long as the game is resumed within 36 hours of the original start time. If a suspended game is scheduled to be resumed more than 36 hours after the original start time, all bets will be void, unless the wager has been unequivocally determined prior to the game’s suspension. This applies unless otherwise stated.
If a game is terminated before becoming official (not planned to be resumed from where it was halted) all bets will be void, unless the wager was already determined (i.e. game is terminated in 3rd inning, settlement on 1st inning O/U still stands).
An exception is made for games in which a Mercy Rule is used: the result at the time of the Mercy Rule call will be used for settlement purposes.
All bets include extra innings unless otherwise stated.
There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to be valid. If a game is called or suspended, the winner is determined by the score after the last full innings unless the home team scores to tie, or takes the lead in the bottom half of the innings, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Suspended games will not carry over to the following day.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run Line to have action with the exception of when a result has already been determined.
3-way Money Line is related to the first 9 Innings. Settlement will exclude any extra innings played.
Extra Inning refers to any innings played after the full 9 innings ended in a tie.
Highest Scoring Period will be settled with the result including any Extra Inning(s) played.
For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run Line to have action unless specified otherwise.
In 2 Way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
In the case of a suspended MLB Playoff game, or College Baseball Tournament game, all wagers have action and will be graded after the completion of the game.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
All bets are action regardless of pitching changes. Extra innings count.
A wager on team vs. team regardless of the starting pitchers. Once a wager is placed, the odds are locked in, regardless of starting pitcher change(s) before the start of the game. Names of the starting pitchers in the selections are simply for informational purposes. The Action rules apply on wagers placed on all markets with the exception of the Listed Pitchers markets.
A wager that specifies the starting pitchers for both teams or either team. The name(s) of the listed pitcher(s) that are relevant for the wager will be included in the market name. If one (or both) of the starting pitchers listed on the wager do not start, the wager is void. The Listed Pitchers rules only apply to the pre-live Listed Pitchers markets. Note - any Listed Pitchers wagers will not be available for Cash Out when the game is live.
Any live props that specify the starting pitcher will stand only if the pitcher remains in the game until the determination of the wager. If the listed pitcher does not, the wager is void.
For any Action bets, Cash Out will not be available in the following scenarios:
For any pre-live prop, the player (s) must start, and either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the wager to have action. For any live prop, the player(s) must either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the wager to have action.
For any pre-live prop to have action, the game must go at least 9 innings (8.5 innings if home team is ahead), or 7 innings (6.5 innings if home team are ahead) in a 7-innings game, unless the outcome of the prop has been determined in an official, shortened, game.
For Total Bases Propositions, a batter is only credited for total basses if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases).
Pitcher propositions “Total Runs Allowed” include both earned and unearned runs. Head-to-head player props for a specific game will have action as long as those players start, and the game becomes official.
Head to head player props for a specific game will have action as long as those players start and the game becomes official.
If a plate appearance market is offered and it is not recorded during the inning specified in the market header, wagers on that market will be void. The official ruling made by Major League Baseball on what constitutes a plate appearance for a given player will be used for settlement purposes when determining whether the plate appearance was recorded in the specified inning. Similarly, if a pitch result market is offered, and that pitch is not recorded during the plate appearance/inning specified in the market header, wagers on that market will be void. An “Intentional Walk” will be included in the settlement of “Walk” for all plate appearance markets.
The official ruling made by Major League Baseball on what constitutes a plate appearance for a given player will be used for settlement purposes when determining whether the plate appearance was recorded in the specified inning. The “No” selection in this market is settled as “any other result” besides a hit, walk, or hit-by-pitch. Plate appearance must be in the specified inning for the listed batter and against the listed pitcher, otherwise the bet will be void. If a plate appearance is incomplete at the end of an inning, bets will be void.
Specific Scenarios:
If a pitch result market is offered, and that pitch is not recorded during the plate appearance/inning specified in the market header, wagers on that market will be void. If a plate appearance is incomplete at the end of an inning, bets will be void.
Plate Appearance Result Exact (Listed Pitcher)
Reach on Error includes: On Error, Failed Fielder's Choice, Catcher Interference, Dropped Third Strike (where batter beats the throw to 1st).
Plate Appearance Result Grouped (Listed Pitcher)
Market will be void in the following scenarios: Error, Failed Fielder’s Choice, Catcher Interference.
Plate Appearance Result Reach Base (Listed Pitcher)
Pitch Results (Listed Pitcher)
3-Batter Reach Base
Settled based on the official MLB ruling for a pitcher to be awarded with a win. The definition of this ruling may be found on MLB.com. This will be denoted in the box score with a “(W)” alongside the pitcher’s name.
Settled based on the official MLB definition of a walk, which includes an intentional walk. A hit- by-pitch is not included in the definition and will NOT be graded as such.
Predict total number of runs scored in all games scheduled in MLB for that given day. All scheduled games must play at least 9 innings (8½ if the home team is leading) for wagers on the Grand Salami to have action and all games must be started on their scheduled date. If any of the games are postponed, all wagers will be voided.
Note
For the Grand Salami (Away Runs vs Home Runs), the home team runs will be the runs scored by the teams batting in the bottom of the inning.
Predict which team will win the game.
Team must complete at least 160 regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.
Team(s) listed on wager must complete at least 98% of scheduled regular season games (using schedule from Opening Day) for bets to have action, unless remaining games during season would not affect the result. Play-in games do not count towards the regular season win total.
All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
All bets stand regardless of team relocation or team name change. The official site of the governing organisation will be used for settlement purposes and any subsequent amendments to the result will not affect bets.
Win/loss is determined by the number of runs accumulated by both teams and then comparing with the Run Line given before the game start.
You win if your team wins the game with a run difference of two or more.
You win if your team wins or losing with in exactly a one run difference.
Predict the total runs achieved in a match.
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.
Your bet wins if there are less than 10 runs in the match otherwise your stake is lost.
Your bet wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
Your bet wins if there are more than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
Total Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.
A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to be valid.
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or changed.
Predict which team will be the first to score 3 runs.
If neither team scores 3 runs, bets on 1st To 3 Runs will be void.
Bets on "Race to X Points / Race to X Goals..." and similar markets refer to the team/participant reaching the earliest particular tally of points.
If the market lists a timeframe (or any other period restriction) it will not include any other points tallied from other parts of the event which are not related to the mentioned time frame.
If a Tie outcome is offered, this outcome wins if neither team reaches the listed score. If a Tie market is not offered and the listed score is not reached within the stipulated time frame, all bets will be declared void, unless otherwise stated.
First/Last Home Run means betting on which team will score the first/last home run.
If an event is finished without a home run being scored, then all wagers on First/Last Home Run will be void.
If an event is abandoned after a home run is scored then all bets on First Home Run will stand while bets on Last Home Run will be void. If an event is abandoned without a home run being scored, then all wagers on First/Last Home Run will be void.
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to be valid.
Predict the winner at the end of the first innings. Bets can be made by either selecting a home win, a draw or an away win.
Bet type to predict the winner at the end of the first innings which includes preset advantage.
Predict the number of total runs accumulated by both teams at the end of the 1st innings.
Predict whether the total runs accumulated by both teams will be odd or even.
8.5 innings rule applies. Settled based on single highest scoring half-inning of the game. If both teams have the same highest score, “tie” is settled as the winner.
An inning will count towards this market if one of the following two conditions are met in said inning:
OR
Bets will be finalised after the first 3/5/7 innings of a game have been completed, unless the result has been determined at (or after) the middle of the 3/5/7 inning.
Bets will be finalised after the first 3/5/7 innings of a game have been completed. If the full 3/5/7 innings are not completed, bets will be void.
Bets will be finalised after the first 3/5/7 innings of a game have been completed, unless result has been determined.
Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – home win, draw and away win.
Predict if the total runs accumulated by both teams will be Over, Under or Exactly a preset number.
Predict which team will win and by how many runs they will win by from given options.
Predict if the number of runs accumulated by the relevant team will be odd or even.
Predict the result of a match after the First 5 innings and at the end of the game (Extra Innings count). If a game is abandoned, bets will be void. If the result after the extra innings is draw, bets will be void.
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.
Bets settled on final league position include play-offs.
During the MLB 2020 season, all doubleheaders will be played as two seven-inning games. All listed rules apply with the following differences:
9. Boxing
If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect start time.
If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. Exceptions are: 1) if we advertise an incorrect start time and 2) if we set up a fight using an expected date before the exact date is known. Once an official announcement is made regarding the fight date the fight will be corrected to the official date and will then be subject to normal rules.
The bell sound is the sign for the beginning of the first round for betting purposes.
When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
In declaration of a “No Contest” or “Technical Draw” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.
All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded, except otherwise stated (3 Way ML). This includes a fight which ends in a majority draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.
Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification and results in all bets being void.
Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds. In the event of a Technical Decision before the end of the fight all markets that can be settled as Decision will be settled as Decision.
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.
For settlement purposes where a half round is stated, then 1 minute 30 seconds of the respective round will define the half to determine Under or Over. In the case of Women’s Boxing and 2 minute rounds over 1:00 will define the half of the round.
For example: Over 90 seconds into the 7th round of a boxing fight will equal Over 6.5 rounds.
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision.
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.
For betting purposes 'Fight To Go The Distance' participant covers the bout being decided by Points, or ending in a Draw after the scheduled number of rounds.
In the event of a Technical Decision being declared, then settlement of both markets will be based on the final completed Round. This rule applies to Total Rounds as well.
10. Chess
In the event of a match starting but not being completed, all bets will be void, unless otherwise stated in the rules. An exception is made if we advertise an incorrect starting time. All bets will be settled based on the official site of the Federation governing the tournament, unless otherwise stated in the rules.
Predict the winner of the tournament.
Bets will be settled according to the final standings, including play-offs (if played), unless otherwise stated.
All bets are considered valid, even if the player withdraws or doesn't start the tournament at all.
Dead-heat rules apply.
Predict the winner of the match according to the points collected by players based on played games. 1 point is awarded for a win, 0.5 points for a draw and 0 points for a loss. There are 3 possible outcomes:
Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread).
If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.
11. Cricket
All games must start on the scheduled date (at local time) for bets to have action.
Abandoned or postponed matches are void, unless rearranged and played on the same date (at local time), or stated otherwise in the rules. An exception is made if an incorrect start time is announced on our website.
"Test Matches" and "Two/Three/Four Day Matches" are excluded from the rules stated above.
If a match venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Push rules apply for all 2 Way markets.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats unless otherwise specified within individual market rules.
In matches affected by adverse weather conditions, bets will be governed by the official competition rules with the following exception: If a match is decided upon either a bowl out, or the toss of a coin, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised, then all bets for that match are void.
Where no specific price or state is quoted for the case of a tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
In competitions where a Bowl Out or a Super Over determines a winner, then bets will be settled on the official result.
If Duckworth-Lewis method (D/L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement.
If the match is reduced in overs, prior to match commencing, bets on Innings Runs will stand. Bets will only be voided in this scenario, if further overs are lost once match has commenced, depending on what type of match, see below.
In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined.
In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of overs reduced being fewer than five (5), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of overs due to the intervention of rain or any other delay will not be counted towards this market.
Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already determined
In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of overs reduced being fewer than three (3), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of overs due to the intervention of rain or any other delay will not be counted towards this market.
T10 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 1 or more from the originally scheduled and when bets were struck, unless the market is already determined.
100-Ball matches - bets will be void if the intervention of rain or any other delay results in the number of balls being reduced by 21 or more from the originally scheduled and when bets were struck, unless the market is already determined.
In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of balls reduced being fewer than twenty-one (21), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of balls due to the intervention of rain or any other delay will not be counted towards this market.
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.
Bets will stand according to the official result provided that at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
Predict the match result to be either of the three options give. Bets will stand on the official result provided at least one ball has been bowled.
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
Predict how many runs will be scored in the specific session. The result is determined by the total number of runs scored, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
If the selected number of overs is not complete due to external factors or adverse weather then bets will be void, unless settlement of the bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Predict the total runs scored during the next Over of the match. Extras and penalty runs will be included. If Over is not completed, bets will be void unless bets have already been determined.
Predict the total runs scored during the next Over (5 Balls) of the 100-Ball match. Extras and penalty runs will be included. If Over (5 Balls) is not completed, bets will be void unless bets have already been determined.
How many runs will be scored off specified delivery.
Will named batsman score more or less runs than specified total.
In all forms of Cricket Batsman must face at least 1 ball for bets to stand unless is out before first ball is faced.
Subject to above ruling all bets will stand regardless of delays and interruption caused by adverse weather.
Batsman run bets will be void if intervention of rain or any other delay results in a loss of 5 or more overs at the time of bet placement unless a settlement has already been determined.
Batsman run bets will be void if intervention of rain or any other delay results in a loss of 3 or more overs at the time of bet placement unless a settlement has already been determined.
Batsman run bets will be void if intervention of rain or any other delay results in a loss of 21 or more balls at the time of bet placement unless a settlement has already been determined.
In 10 Over matches bets will be void if the entire innings is not completed, unless settlement for bet is already determined.
A settlement will be considered determined if the line at which the bet was placed is passed or the batsman is dismissed.
Will named bowler take more or less wickets than specified total.
In all forms of Cricket Bowler must bowl at least 1 ball for bets to stand.
Subject to above ruling all bets will stand regardless of delays and interruption caused by adverse weather.
Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 5 ormore overs at the time of bet placement unless a settlement has already been determined.
Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 3 or more overs atthe time of bet placement unless a settlement has already been determined.
Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 21 or more balls at thetime of bet placement unless a settlement has already been determined.
In 10 Over matches bets will be void if the entire innings is not completed, unless settlement for bet is already determined.
A settlement will be considered determined if the line at which the bet was placed is passed or the bowler has completed hisallocation of overs or innings has ended.
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
If Over is not completed, bets will be void, unless market is already determined.
Zero will be deemed to be an even number.
If Over is not completed, bets will be void.
Predict whether the next wicket will fall before or after a specified number of runs have been scored. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt all bets struck on that wicket are carried over onto the next partnership until a wicket falls. If a player retires out all bets struck on the wicket will be settled as normal.
In One Day Internationals and other limited overs matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
In 100-Ball matches, Fall of Wicket bets will be void if the scheduled number of balls for innings is reduced by 21 or more.
Only the first innings counts. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, they will be settled as losers. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the fewest number of runs conceded will be deemed the winner.
There are a minimum number of overs that should be bowled before the game is interrupted, or All Out. Otherwise all bets will be void:
Bets are settled on the officially declared man of the match. Dead Heat rules apply.
Predict which team will win the coin toss at the beginning of the game.
Minimum number of overs must be played, otherwise all bets will be void:
If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.
In One Day Internationals and other limited overs matches, bets will be void if the scheduled number of overs for the innings has been reduced by 5 or more overs when the bets were placed, unless settlement has already been determined.
In Twenty20, bets will be void if the scheduled number of overs for the innings has been reduced by 3 or more overs when the bets were placed, unless settlement has already been determined. Bets will also be void if one team faces less overs than the opposition, unless settlement of bet had already been determined before reduction of overs took place.
100-Ball matches bets will be void if the scheduled number of balls for the innings has been reduced by 21 or more balls when the bets were placed, unless settlement has already been determined. Bets will also be void if one team faces less balls than the opposition, unless settlement of bet had already been determined before reduction of balls took place.
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be the result of the market.
Test Matches and First Class Matches - All bets will stand, irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck, unless settlement of bets is already determined.
Twenty20 Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck, unless settlement of bets is already determined.
100-Ball Matches – Bets will be void if the intervention of rain or any other delay results in the number of balls being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Predict which team will score the most Sixes in the game. If a match is abandoned before the needed overs for different types of matches have been reached, all bets will be void.
In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.
In 100-Ball matches the full 100 Balls for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.
Bets placed on any player not in the starting 11 will be void. The following minimum number of overs must be scheduled, otherwise all bets are void, unless settlement is already determined. Bets on players who are selected, but do not bat, will be settled as losers if one or more sixes is scored. Dead Heat rules apply.
In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes. Bets will be void if no Sixes are scored.
Predict which team will score most Fours in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void.
In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.
In 100-Ball matches the full 100 Balls for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows). In matches decided by a Super Over, Fours hit during the Super Over will not count for settlement purposes.
Predict the method by which the 1st Wicket in the game will be taken. If the game is abandoned before a wicket is taken, or there is no wicket taken at all in the match, all bets will be void.
The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other Method (includes Hit Wicket, Hit the Ball twice, Obstructing the field, Handled the ball or Timed out). If a player retires out, all bets struck on the wicket will be void.
Predict if there be a 50/100 scored in the match. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined:
Predict if a 50 or 100 will be scored in the 1st innings of the match. Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined.
Bets will stand if the player selected faces a single delivery. If the batsman does not face a single delivery, bets will be cancelled/void.
- Test Matches/First Class Matches - All bets will stand irrespective of delays caused by rain or any other reason providing a single ball is bowled.
- One Day Matches (40/50 Overs) - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
- Twenty20 Matches - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
- 100-Ball Matches - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
Predict which team will get the most run outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved the most run outs whilst fielding, regardless of the number of overs or balls bowled, will be the winner. In matches determined by a Super Over, any run out during the Super Over will not count for settlement purposes. In Test matches, all innings of the match will count.
Predict the total runs scored during the 1st Over or 1st 5 Balls of the match. Extras and penalty runs will be included. If 1st Over or 1st 5 Balls is not completed, bets will be void.
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled, otherwise all bets are void, unless settlement is already determined.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited, all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather, all bets will be void unless settlement is already determined.
Both teams must complete their first innings for bets to stand (including declarations). Dead Heat rules apply.
Predict the outcome of the 1st Ball of the match. Extras and penalty runs will be included. Runs scored from the bat and/or from extras (Wides, No Balls, Byes, Leg Byes or Penalty Runs) count. If 1st Ball is not completed, bets will be void.
Predict the number of runs in the game at which the 1st wicket will fall. If a match is abandoned before the fall of the 1st wicket, or there are no wickets in the game, bets will be void unless bet is already determined.
Predict the method by which the first/next Batsman will be given out. If there are no wickets in the game or after the bet has been placed in Live Betting, all bets will be void.
The options available are: Caught and Not Caught (includes Bowled, LBW, Run Out, Stumped, Hit Wicket, Hit the Ball twice, Obstructing the field, Handled the ball or Timed out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void. If a player retires out, all bets struck on the wicket will be void.
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other Method (includes Hit Wicket, Hit the Ball twice, Obstructing the field, Handled the ball or Timed out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void. If a player retires out, all bets struck on the wicket will be void.
The options available are: Bowled, Fielder Catch, Keeper Catch, LBW, Run Out, Stumped or Any Other Method (includes Hit Wicket, Hit the Ball twice, Obstructing the field, Handled the ball or Timed out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void. If a player retires out, all bets struck on the wicket will be void.
Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.
Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.
The following minimum number of overs must be scheduled, otherwise all bets are void, unless settlement is already determined:
Predict which player will score 10 runs first in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 runs, Neither is the winner. If a game is abandoned before any of the listed players reaches 10 runs, and if both players are out, Neither will be the winner. Otherwise, bets will be void.
Predict whether the total number of sixes in the match will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes.
Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.
Predict whether the total number of fours in the match will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled when the bet was struck open bets on total match fours in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.
In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes.
Only Fours scored from the bat (off any delivery - legal or not) will count towards the total Fours. Overthrows, all run Fours and extras do not count.
Predict whether the total number of fours or sixes in the innings will be over or under a specified figure.
If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total innings fours or sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.
In matches decided by a Super-Over, Fours and Sixes hit during the Super-Over will not count for settlement purposes.
Only Fours and Sixes scored from the bat (off any delivery - legal or not) will count towards the total innings Fours and Sixes. Extras do not count.
Predict whether the total number of wides will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match wides in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.
In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement purposes.
Predict whether the total number of run outs will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes.
Player Combined Runs - Bets will stand if either player listed in a combined runs selection faces a single delivery.
Player Combined Wickets - Bets will stand if either player listed in a combined wickets selection bowls a single delivery.
Player Combined 4’s/6’s - Bets will stand if either player listed in a combined 4’s/6’s selection faces a single delivery.
Most Runs/Most 4’s/Most 6’s - You are betting on a player/team to have the clear most runs/4’s/6’s. In the event of a tie, bets will be settled as losers. Bets will stand regardless of whether a named player faces a single delivery.
Top Batsman/Top Bowler - For the purposes of specials markets, you are betting on the player to be clear Top Batsman/Top Bowler. That is, the player who clear scores the most runs or clear takes the most wickets. In the event of a tie in either instance, bets will be settled as losers. Bets will stand regardless of whether the player faces or bowls a single delivery.
If there is a reduction in overs, the above match specials will be settled/voided as follows:
- Test Matches and First Class 4 Day Matches - All bets will stand irrespective of delays caused by rain or any other reason providing a single ball is bowled.
- ODI/50 Over Limited Overs Match - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
- T20/T20 Internationals/20 Over Limited Overs Match - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
- 100 Ball Cricket - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
Predict which team will have the higher score after 1st 6/10/15 Overs or 1st 25 Balls. Push Rules apply. If either team do not complete number of overs or balls stated, bets will be void unless bet is already determined. In the event of a tie, bets will be void.
Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches, only the first innings count for settlement purposes. Bets will stand if each Batsman has faced at least one ball.
Predict which Bowler will take the most wickets in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Bowler has bowled at least one ball. Wickets taken in a super over will not count for settlement purposes. In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Fours scored in a super over do not count.
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide delivery bowled.
For settlement purposes, the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Wides bowled in a super over do not count.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Run Outs in a super over do not count.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Stumpings in a super over do not count.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
What will the highest team score be during the series. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Bets settled as 'Yes', if a hat-trick (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
Bets settled as "Yes" if a player takes 5 wickets in one match. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
How many runs will Player X score during the World Cup.
Run bets will stand regardless of whether a player plays or not, unless otherwise stated. All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
Runs scored in a super over do not count. Must play at least one match for bets to stand.
How many wickets will Player X take during the World Cup.
Wicket bets will stand regardless of whether a player plays or not, unless otherwise stated. All wickets scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
Wickets scored in a super over do not count. Must play at least one match for bets to stand.
Who will score most runs during the World Cup or Series?
Player Run bets will stand regardless of whether a player plays all matches or not, unless otherwise stated. All runs scored during the tournament or series will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Runs scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand.
In the event of both players ending on an equal number of runs then bets are void.
Who will take most wickets during the World Cup or Series?
Player Bowler bets will stand regardless of whether a player plays all matches or not, unless otherwise stated. All wickets taken during the tournament or series will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Wickets scored in a super over do not count. Both players involved in a Match Bet must play at least one match for bets to stand.
In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.
Predict which team will be the winner in a Series. In case of a draw, all bets will be void.
Predict the Series result to be either of the three options given.
Predict the team which will win the series based on given Handicap.
Any quoted player, who takes no part in the specified series, will be void. In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.
Predict the team which will finish top at their pool. Dead Heat rules apply.
Predict at which stage of the Tournament a certain team will be elimitated.
Predict at which stage of the Tournament a certain team will be eliminated.
Predict if a certain team will reach the Final of the Tournament
Predict the team which will finish bottom at their Pool/Group/League. Dead Heat rules apply
Predict if a triple century will be scored in a series.
Predict if a Team will win a test match in a series.
12. Horse Racing
Horse racing data is licensed from the British Horse Racing Authority.
Bets on Racing are automatically settled on the double result basis unles otherwise stated or as detailed in the double result section below.
Ante-post bets (including Non-Runner No Bet) are settled at the price and place terms applicable at the time of acceptance. The advertised times of races, the runners, returns and results as published in the Racing Post (or the national press) will govern settlement of all bets, excepting errors and omissions. Should a wrong price or place term be given in error we reserve the right to settle the bet according to the correct price/place terms available at the time of the bet.
When a result is amended after the official result (i.e. the weigh-in), for example as a result of a successful appeal, the amendment will be ignored for settlement purposes.
We cannot be held responsible for any errors or omissions in respect of accuracy in publishing or issuing of prices or information, despite every effort being made to ensure total accuracy. We reserve the right to correct these errors.
Double Result means if your horse finishes 'First Past The Post' you get paid as a winner. However, should your horse be awarded the race or promoted to a place, as a result of a Stewards' Inquiry or Objection which is announced before the 'Weigh In', we will also pay you.
All bets placed on UK and Irish horse racing will be settled on First Past the Post AND the official result (i.e. the Weighed In result). The rules will be applied so that the settlement is always in the favour of the customer.
• First Past the Post: The immediate result after the race has been completed (see Exceptions below).
• Official Result: Announced at the 'Weigh In' on the day, after any Stewards' Enquiries and/or Objections have been considered. If a winner or a placed horse is disqualified/demoted after the official result is announced, the disqualification/demotion will not affect the settlement of bets.
• The Double Result concession applies on all selections and bets that are not mentioned in the Exceptions section.
• Best Odds Guaranteed applies as normal and where advertised and applicable.
• There is no restriction on stakes that are applicable for the Double Result concession, but payouts are subject to our advertised Maximum Payout Limits as normal.
The exceptions where 'First Past the Post' settlement is not applicable, and bets will only be settled according to the official result are as follows:
• Any race that is held outside the UK and Ireland.
• Any UK/Irish race that does not have an industry SP returned.
• All selections that are placed under Ante-Post rules (including Non Runner No Bet).
• All selections from any market other than Racecard (e.g. Forecast/Tricast, Betting Without Favourite(s), Place Only, Match Betting and any other extra/special markets that are offered).
• All selections that are placed on horses finishing in places relevant under enhanced EW terms offers only.
• A selection taking the wrong course.
• A selection carrying the wrong weight or the jockey failing to weigh-in.
• A selection given as the winner in error by the judge.
• Aintree Grand National race.
For UK & Ireland: We will apply best odds guaranteed to horse racing events for races. This means that if you place your bet on fixed odds, your final price will be the fixed odds or SP odds, whichever is highest.
Best Odds Guaranteed will apply to single and accumulator bets.
Best Odds Guaranteed will apply to board prices and early prices.
Best Odds Guaranteed will not apply to ante post bets, including ‘non-runner no bet’ events unless otherwise stated.
In the event of a Rule 4, we pay you at the bigger odds, after the Rule 4 deduction has been applied.
Best Odds Guaranteed is available from 09:00 AM UK time each day on all UK and Irish horse races taking place that day.
The operator reserves the right to withdraw this guarantee at any time and to apply exemptions to selected customers.
Bets are acceptable win or Each Way. Using the Each Way checkbox will double the unit stake placed on the winner selection.
It will contain one bet on the Winner and another bet on the Place. Terms will be written at the header of the event e.g. E/W 1/4 1-2-3.
For horse racing, the Each Way bets will be determined according to the number of runners and the table:
Number of Runners | Not Handicap race | Handicap race |
---|---|---|
1 – 4 | Win Only | Win Only |
5 – 7 | ¼ odds, for place 1, 2 | ¼ odds, for place 1, 2 |
8 – 11 | 1/5 odds, for place 1, 2, 3 | 1/5 odds, for place 1, 2, 3 |
12 – 15 | 1/5 odds, for place 1, 2, 3 | ¼ odds, for place 1, 2, 3 |
16 + | 1/5 odds, for place 1, 2, 3 | ¼ odds, for place 1, 2, 3, 4 |
If non-runners take the race to less than five runners the place money goes on to win.
Some races can have enhanced odds or places and we keep the right to offer different odds and places. In these cases, we can alter the standard place terms as set out above (e.g. we may offer to pay out 5 or 6 places in a handicap with 16 or more runners but to do so at 1/5 of the odds as opposed to standard 1/4). These promotions are not confined to handicaps. The onus is on the customer at all times to check the each way terms on offer (particularly in those races where we are offering additional place payouts). In the event of subsequent non-runners in the race we reserve the right to apply the industry standard terms for the race according to the table above.
When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake. The remainder of the stake is lost. Where an Each Way bet involves a dead heat winner, the win part of the bet will be settled as above, and the place part will be settled in full, in accordance with the relevant place terms. Should the dead heat involve placed selections and results in more than the allocated number of places, then the stakes will be divided as before and settled to the full place terms.
Ante-Post events will be available in advance to customers, more than 48 hours before the race. Bets on non-runner horses in Ante-Post events will be considered lost, unless otherwise stated.
Ante-Post events may be suspended on days when races related to the event occur.
Ante-post bets will be settled according to the price and place terms at the time the bet has been placed.
We reserve the right to cancel wagers on Ante-Post prices/places which have been presented due to typing mistakes or human error.
If a race is postponed and final declarations stand, then the bets will stand. Bets will be void if:
Rule 4 deduction will apply as per the following:
Price of non-runner at time of withdrawal | Amount deducted from winnings |
---|---|
1/9 or longer odds on | 90c in the ₦ |
2/11 to 2/17 | 85c in the ₦ |
1/4 to 1/5 | 80c in the ₦ |
3/10 to 2/7 | 75c in the ₦ |
2/5 to 1/3 | 70c in the ₦ |
8/15 to 4/9 | 65c in the ₦ |
8/13 to 4/7 | 60c in the ₦ |
4/5 to 4/6 | 55c in the ₦ |
20/21 to 5/6 | 50c in the ₦ |
Evens to 6/5 | 45c in the ₦ |
5/4 to 6/4 | 40c in the ₦ |
13/8 to 7/4 | 35c in the ₦ |
15/8 to 9/4 | 30c in the ₦ |
5/2 to 3/1 | 25c in the ₦ |
10/3 to 4/1 | 20c in the ₦ |
9/2 to 11/2 | 15c in the ₦ |
6/1 to 9/1 | 10c in the ₦ |
10/1 to 14/1 | 5c in the ₦ |
Over 14/1 | No deduction |
In the case of a non-runner, the deduction will apply according to the non-runner odds right before the withdrawal.
R4 will apply on ‘Day of event race’, less than 48 hours before the race.
If 2 or more horses are withdrawn, the total deduction will not exceed 90c.
Rule 4 deductions will apply to all winning bets placed before the non-runner has been declared.
Example: Prices available at 9:00 AM.
1st non-runner declared: 10:00 AM.
Bookmaker applies Rule 4 at 10:05 AM.
Winning bets on fixed odds between 9:00 AM and 10:05 AM will be deducted according to the non-runner's last odds.
2nd non-runner declared: 11:30 AM.
Bookmaker applies 2nd Rule 4 at 11:35 AM.
Winning bets on fixed odds from 10:06 AM to 11:35 AM: 2nd Rule 4 will apply.
Winning bets on fixed odds between 9:00 AM and 10:05 AM: 2nd Rule 4 will apply but the sum of the deduction will not exceed 90c.
If a horse comes under starter’s orders but refuses to race, the bet will be a loser. In all horse races where a runner is withdrawn, or adjudged not to have started - and therefore been declared a Non-Runner by the starter - stakes on that selection will be refunded. (The exception to this being Ante Post bets). Bets on the remaining runners in that race, taken at Early Prices or at Board Prices prior to withdrawal, will be subject to a deduction.
Some races contain reserves, who may or may not be priced in our early prices lists. The finishing position of any of these reserves will count regardless of whether they are priced or not.
If a reserve horse is offered with an early price and becomes a non-runner, then normal Rule 4 deduction will be applied to all bets struck prior to the non-runner as a result of the withdrawal.
A Straight Forecast is a bet where you name two selections to finish 1st and 2nd in the correct order for a specified event.
A Reverse Forecast is a bet where you name two selections to finish 1st and 2nd in any order for a specific event.
A Combination Forecast is a bet where you choose three or more selections with any of these to finish 1st and 2nd for a specific event.
Forecasts will be accepted only in races of three or more runners and will be settled in accordance with the officially declared SP Computer Forecast Dividend. In races with less than three runners, the forecast bet will be declared void. If one of the selections becomes a non-runner in a forecast bet, the total stake will be placed on the other remaining selection as a win single bet at SP.
Example 1: ₦500 Forecast AB, where B is a non-runner, bet will be a ₦500 win single on A.
In races where a horse finishes alone and no forecast dividend is returned, then all forecast bets nominating that horse to finish first will be settled as a win single at SP on the winning horse. All other forecast bets in the race are lost.
In a Combination Forecast where a selection becomes a non-runner, the total stake of the bet will be divided equally between the possible forecast combinations, using the remaining selections and the forecasts, including the non-runner, becoming singles.
Example 2: A combination forecast (6 bets, total stake ₦3,000) ABC, where C is a non-runner, will be settled as:
- AC -> single on A
- AB -> bet stands
- BA -> bet stands
- BC -> single on B
- CA -> single on A
- CB -> single on B
In the event of a dead heat, separate dividends will be declared for all the horses involved in the dead heat and forecast.
Unnamed favourites are not accepted for forecast betting.
A Tricast is a bet where you name the first three selections to finish first, second and third in the correct order for a specified race, in races where a Computer Forecast Dividend is declared.
A Combination Tricast is a bet where you name three selections to finish first, second and third in any order.
Any winning Tricast is paid out according to the official Computer Tricast return which is declared to a ₦500 stake.
Tricasts are offered on all handicap races in which there are eight or more runners declared. If there are less than 8 runners, all bets will be void.
If one of the selections becomes a non-runner in a tricast bet, the bet will be settled as a forecast on the remaining selections in the order they were selected. If two of the selections become non-runners in a tricast, the bet will be settled as a win single on the remaining runner.
Example 1: ₦500 Tricast ABC, where B is a non-runner, will be settled as a ₦500 Forecast AC.
Example 2: ₦500 Combination Tricast ABC, where C is a non-runner, will be settled as:
- ABC -> bet stands as AB
- ACB -> bet stands as AB
- BAC -> bet stands as BA
- BCA -> bet stands as BA
- CAB -> bet stands as AB
- CBA -> bet stands as BA
In the event of two or more horses dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying tricast. In fixed price tricast, the full odds will be paid with the stake being split according to the number of horses which dead heat.
Unnamed favourites are not accepted for tricast betting.
Tricasts are accepted for singles only.
Bets on First and Second favourites are accepted win-only at starting price. Early prices or board prices cannot be taken on unnamed favourites.
The favourite is the horse quoted at the shortest odds in the official starting price.
The second favourite is the horse quoted at the next shortest price.
If two horses are quoted at the same odds, and these odds are shorter than those quoted against any other, then these two are equal first favourite and equal second favourite.
If two or more co-favourites are selected, the stake will be divided equally between them and paid at full odds.
Predict the result of a given race excluding a Favourite horse. The finishing position of the Favourite horse will be ignored for bets placed on this market. For example, a bet placed on Altior without Cyrname (favourite) will win if Altior wins the race or finishes second to Cyrname. The bet will have lost in all other circumstances.
In markets where we offer 'Betting Without' a nominated selection, the place terms will be based on the remaining number of runners excluding the nominated selection.
Any Each Way terms advertised are settled on the actual number of runners who take part in the race, excluding the 'without' selection.
Any Rule 4 deductions will still apply and will be based on the price of the withdrawn runner in that market at the time of withdrawal.
Betting Without bets are settled ignoring the finishing position of the nominated ‘without’ runner. Where the nominated ‘without’ selection is withdrawn before the start of a race, all bets on any of the field in this market stand.
Where the nominated 'Without' selection is withdrawn before the start of a race, all bets on any of the field in this market stand.
If 2 or fewer runners start the race, bets will be void.
Normal dead heat rules apply.
Place Only 2 – Predict a horse to finish in one of the first two places. Place only bets are accepted on horse races of five or more runners.
Place Only 3 – Predict a horse to finish in one of the first three places. Place only bets are accepted on horse races of eight or more runners.
In the event of a horse being withdrawn (not under starter’s orders), stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with the Rule 4 table below, based on the price in the Place Only market of the withdrawn horse(s) at the time of withdrawal.
Place Only Rule 4 Deductions Table | |||
Amount deducted from winnings | |||
Price of Non-Runner at time of withdrawal | Place Only 2 | Place Only 3 | Place Only 4 |
---|---|---|---|
1/18 or longer odds on | 50c in the ₦ | 35c in the ₦ | 25c in the ₦ |
1/9 to 1/16 | 45c in the ₦ | 30c in the ₦ | 25c in the ₦ |
2/11 to 2/17 | 45c in the ₦ | 30c in the $ | 20c in the ₦ |
1/4 to 1/5 | 40c in the ₦ | 30c in the $ | 20c in the ₦ |
3/10 to 2/7 | 40c in the ₦ | 25c in the ₦ | 20c in the ₦ |
2/5 to 1/3 | 35c in the ₦ | 25c in the ₦ | 20c in the ₦ |
8/15 to 4/9 | 35c in the ₦ | 25c in the ₦ | 15c in the ₦ |
8/13 to 4/7 | 30c in the ₦ | 20c in the ₦ | 15c in the ₦ |
4/5 to 4/6 | 30c in the ₦ | 20c in the ₦ | 15c in the ₦ |
20/21 to 5/6 | 25c in the ₦ | 20c in the ₦ | 15c in the ₦ |
Evens to 6/5 | 25c in the ₦ | 15c in the ₦ | 10c in the ₦ |
5/4 to 6/4 | 20c in the ₦ | 15c in the ₦ | 10c in the ₦ |
13/8 to 7/4 | 20c in the ₦ | 15c in the ₦ | 10c in the ₦ |
15/8 to 9/4 | 15c in the ₦ | 10c in the ₦ | 10c in the ₦ |
5/2 to 3/1 | 15c in the ₦ | 10c in the ₦ | No Deduction |
10/3 to 4/1 | 10c in the ₦ | 10c in the ₦ | No deduction |
9/2 and above | No Deduction |
If the selected horse is withdrawn from a race after coming under starter's orders, bets placed on that horse will have lost as the horse will be deemed to have been a participant in the race.
In the event of non-runners, the number of places paid will remain the same, unless the number of runners in the race is equal to or less than the number of places paid, in which case all bets will be void. This market is settled on the official place terms of the race. If an 8 horse race with Each Way terms of 3 places is reduced to a race of 7 or fewer runners, we will still pay 3 places on the Place Only market.
Normal dead heat rules apply.
Predict a horse to finish one place ahead of another horse in a direct Head-To-Head during Race event.
A Match bet is based on one selection beating another according to the specific conditions advertised. Dead heat rules apply unless a tie price is made available (e.g. for a handicap match bet). One of the two selections in any match bet must complete the course for the bets to stand, otherwise bets are void.
Both selections must start for bets to stand, otherwise Match Bets are void.
Settlement of bets will be based on the official declared result.
If neither horse finishes a race with hurdles/fences, the number of hurdles/fences successfully completed in the race will determine the winner.
13. Darts
All games must start on the scheduled date (local time) for bets to be valid. The exception is if we advertise an incorrect start time.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules.
In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets are void unless otherwise stated.
Predict the winner of the tournament. In the event of a non-runner, all bets are void. Bets stand once the player participate in his first match of the tournament.
Predict which player will reach the final. In the event of a non-runner, all bets are void. Bets stand once the player participate in his first match of the tournament.
Predict which player will win the quarter. In the event of a non-runner, all bets are void. Bets stand once the player participate in his first match of the tournament.
Bets on any of the below listed daily markets will be void if the scheduled number of matches do not take place, on the specified day of a tournament, unless the outcome has already been determined.
9 Dart Finish on day (Day 1,2,3 etc.)/170 Finish on day/Which game will produce most 180’s on day/Which game will produce highest checkout on day/Total 180’s on day/Player to score highest checkout on day/ Player to Score Most 180’s on day
Predict in which stage the player will be eliminated. In the event of a non-runner, all bets are void. Bets stand once the player participate in his first match of the tournament.
Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. When players are eliminated at the same stage of the tournament bets will be void. Bets stand once the player participate in his first match of the tournament.
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
Predict which player will win the match. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes.
In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets will stand.
Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Predict the exact score of the game. If the match is not completed, then all bets are void.
Predict the exact score of the game. If match is not completed, then all bets are void.
Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.
Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.
Predict which player will win both conditions from the title. For Example: To Win the Match Score Highest Checkout or To Win the Match Most 180s In case of equal Highest Checkout or Most 180s, one of the conditions is not met and the wagers will be settled as Lost. If match is not completed, then all bets are void.
Predict which player will win all three conditions from the title. For Example: To Win the Match, Score Highest Checkout Most 180s In case of equal Highest Checkout or Most 180s, one of the conditions is not met and the wagers will be settled as Lost. If match is not completed, then all bets are void.
Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed or differing from those offered for betting purposes, then all bets are void. All bets will be void if match is not completed.
Predict the total number of 180s in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.
Predict the total checkout in the next leg. If the leg is not completed then all bets are void.
Predict the total number of 180s for each player. If the match is not completed then all bets are void, unless the quote has been exceeded.
Predict the highest checkout score in the match for certain Player.All bets will be void if the match is not completed.
Predict which player will make the highest checkout in the match. In the event of the statutory number of sets not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Predict the highest checkout score in the match between both players. All bets will be void if the match is not completed.
Predict the total amount of 180s in the first set. If match is not completed, then all bets are void unless the quote has been exceeded.
Predict the player to score the first 180 in the match. All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored, bets will be void.
Predict which player will win the first set. If the match is not completed, then all bets are void unless the first set has already been determined.
Predict the total number of legs in the first set. If the set is not completed, then all bets are void unless the quote has been exceeded.
Predict first set of Darts. If match is not completed, then all bets are void unless the first set has already been determined.
Predict whether there will be 170 Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.
Predict the exact score of the first set. If the match is not completed, then all bets are void unless the first set has already been determined.
Predict the exact score after 5, 7, 9, 11 or 13 sets. If the match is not completed, then all bets are void.
Predict whether will be 9 Dart Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.
Predict whether any player will score a 180 in the first leg. If the leg is not completed, then all bets are void unless the market has already been determined.
Predict certain player to score 180 in the first leg. If the leg is not completed, then all bets are void unless the market has already been determined.
Predict the player who will lead after a specified number of Legs.
Predict the score after 4 played Legs. The first 4 Legs must be completed for bets to stand.
Predict the score after 6 played Legs. The first 6 Legs must be completed for bets to stand.
Predict type of first Dart in match. If the match is not completed, then all bets are void unless the first Dart has already been determined.
Predict which player will win the next leg. All bets void if match is not completed, unless the market has already been determined.
Predict whether any player will score a 180 in the next leg. If the leg is not completed then all bets are void unless the market has already been determined.
Predict the total checkout in the next leg. If the leg is not completed then all bets are void.
14. E-sports
Official Results - All E-Sports bets will be settled on the official results as declared by the official organisers, administrator, or governing body of the specified competition. All decisions of the relevant E-Sports officials stand.
Match period Handicap, Money Line and Over/Under markets use Maps won as scoring units. In the event of the number of maps changing in a match, all bets will be void except for match bets, provided an official result is provided by designated officials of the match.
If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time, or a new event will be opened for betting if necessary.
If a match takes place before the scheduled start time/date, then all bets placed after the actual start time will be void. All bets placed before the actual start time will stand.
If a match, game, or map is not completed, all bets will be voided except those bets on completed matches or maps which will stand. An exception will be made when a player/team is disqualified, in which case the team awarded the victory according to the official for the competition will be settled as the winner.
E-Sports events will have differing match formats depending on the competition and league. It is solely the responsibility of the customer to understand the formatting of a match before placing a bet.
If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.
If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.
In a match or map where one team or competitor starts with an advantage of one or more maps awarded due to the formatting of the tournament (for example due to one team coming from the upper bracket in a double elimination format), the match line will include the given advantage. If the advantage starts at 1-0, then map offering will start at map 2, if the advantage starts at 2-0, then map offering will start at map 3 and so on. If the advantage results from a walkover/default win awarded by an admin decision, this does not apply.
Player and Team Changes - If an E-sport team name changes (usually, but not limited to, sponsorship changes) but the roster remains the same, all bets will stand. If there is a replacement player or substitute player for any team in an E-Sports match, all bets will stand.
Any overtime or other tie breaker method used is considered valid when determining results. If a match or map is replayed, all live betting on the original match or map will be voided. If a tournament is not completed, all outright bets will be voided.
Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but is not completed, all bets will be void. An exception is made when a player gets disqualified, in which case the player/team awarded the victory according to an official source for the competition will be settled as a winner. If the scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
Where a match goes to overtime, this will be included in settlement of markets.
If at least five rounds of a map are played with fewer than 10 competitors, all bets on the map will be void.
15. Golf
If the start of a round is delayed, or if play is suspended during a round, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be cancelled and the monies refunded.
When a golfer withdraws before the start of a tournament, all bets on that participant will be declared void. Non-runner, no-bet.
Bets stand once the player has teed off on the first hole.
All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. Dead-heat rules will apply.
All bets stand except for those placed on participants not competing in the first round.
Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
In the event there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the last shot of the previous completed round then bets will be void.
For Top Nationality betting, the winners will be settled in the same way as outright bets, subject to Dead-heat, with only the players quoted counting for settlement purposes. Same rules also apply to Top Nationality bets where we offer the winner market after a specific round of a tournament.
The four ‘Majors’, namely the US Masters, USPGA, US Open and British Open Championships. Pre-Tournament Outright Winner bets will stand so long as the event is completed in the calendar year, otherwise they will be void.
The winner will be the player who achieves the highest placing at the end of the first round.
Who will win the market without selected players. Dead-heat rules apply.
The player with the leading score at the end of the specified round will be deemed the winner. Dead-heat rules apply.
A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.
Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict which golfer tops the official money list at the end of the European season for the Race to Dubai and the American season for the PGA Tour Money List. For the US Seniors Tour it is the PGA Champions Tour money list and for the US Women’s main tour it is the LPGA Tour money list. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.
If an individual match-up ends in a tie then bets will be void.
Bets stand once the players have teed off on the first hole. If a round is abandoned then bets on that round are void.
The winner will be the player with the lowest score over 18 holes (or highest points total for Tournaments using the Stableford Scoring system).
If an individual match-up ends in a tie then bets will be void.
Play-offs do not count.
Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void. In the event that pairings or groups change, then all bets will be made void. The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner.
In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply.
For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score than every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green.
For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes.
Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.
Bets stand once the players have teed off on the first hole.
Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.
If the scheduled number of rounds is reduced by bad weather, bets will be settled so long as there is a deemed tournament winner and a minimum of 36 holes played. The winner will be the player leading after the last completed official round.
If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner. If an individual match-up ends in a tie then bets will be void.
For match betting where a price for the tie is offered and the match is tied, bets on either player will be lost.
Play-off is taken into account.
If 2 or more selections finish in the same position, the stake will be divided proportionally.
Example:
The final positions in golf are the following:
Let’s say you bet on Player E (e/w ¼ 1-2-3).
3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds.
Let’s say you bet on Player E (e/w ¼ 1-2-3-4)
Positions 3 and 4 are shared by 3 players.
3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay out of the 3 players who reached those positions: 2/3 stake X e/w odds.
Note – Dead Heat rules apply to the stake and not to the odds.
Which player will achieve the highest placing at the end of the tournament from the group of named players. Players are grouped together for betting purposes. If a player in the group withdraws before the tournament begins the market will be void. Dead-heat Rules Apply. At least 36 holes must be completed.
As above but with 3 golfers grouped together.
Predict which of the 5 or 6 players in a group will win the round. Dead-heat rules apply.
The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website.
Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
Will a hole-in-one be scored during a particular round of tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.
Will a hole-in-one be scored on a particular hole during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
Will a hole-in-one be scored on a specific hole during a particular round of the tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.
How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.
Will there be a play off hole(s) to decide the tournament winner. Bets are resulted from the Official tournament website.
To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website.
Will the tournament be won by a player who has never won the specific tournament before. Bets are resulted from the Official tournament website.
How many shots will the winning player win the specified tournament by. i.e. How many strokes between the winner and second place. Bets are resulted from the Official tournament website. Bets will stand so long as a minimum of 36 holes are played.
To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.
To predict what the tournament winner’s winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website.
Predict the highest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website.Where markets contain a specific list of players to shoot the highest tournament round score, Dead-Heat rules will apply.
Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website.Where markets contain a specific list of players to shoot the lowest tournament round score, Dead-Heat rules will apply.
Will an Albatross be scored during the tournament? An Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
At what score to par will the tournament cut be made at. The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Bets are resulted from the Official tournament website.
Betting on whether one of the two/three named players will win the tournament In the event of one or more of the selections being a non-runner bets will be void.
For straight forecasts, players must come 1st and 2nd in the specified order, and in Dual forecasts players must come 1st or 2nd in either order. Both players must tee off for bets to stand; otherwise bets will be void. In the event of a tie for second place, Dead heat rules will apply.
Which left-handed/Senior golfer etc. will finish highest in the tournament in the above various categories. Dead Heat rules apply. Settled according to the Official tournament website.
What score will a player shoot for a given round. Void If there is a change in Par to the course. Player must complete the whole round for bets to stand.
The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g. Player A + 0.5 scores 70, Player B - 0.5 scores 70, Player B is settled as the winner once the handicap has been applied.
What score will a player shoot on a given hole. Void If there is a change in Par of the hole. If a player withdraws before teeing off on a given hole, bets on that hole will be void. If a player withdraws having started a hole, bets will be settled as ‘Over Par’.
What score will a player shoot on a given group of holes. Void If there is a change in Par of the hole(s). If a player withdraws before teeing off on a given group of holes or doesn’t complete the specified number of holes in the group, bets on that hole group will be void.
Will any player in the group shoot under or over par on a certain hole. If a player withdraws having teed off on a certain hole, their score will be treated as ‘Over par’. If any of the players don’t tee off, bets are void.
Will a player score zero bogeys during his round. If a player withdraws before the round is complete, then if he has already scored a bogey the bet will be deemed a loser. If the player withdraws before completing the round without having scored a bogey then bets will be void.
Which player will shoot the lowest score on the selected hole(s). Bets stand once all nominated players tee-off the designated hole(s). So, if a player starts then withdraws during the specified group of holes, then bets on that player will be settled as a loser. In markets involving just 2 players, if both players shoot the same score then bets will be void unless tie was offered as a selection. In markets involving 3 players, if two players tie on the lowest score of the three, then Dead-Heat rules will apply for the two tied players and bets on the other player will be settled as losers.
Which player will finish last. Players must fully complete the official number of holes in the event. Any player who withdraws or gets disqualified in the event, then bets on those players will be deemed as losing bets. Dead-heat rules apply. Settled using official tournament leaderboard.
What position will the player finish in the tournament. Players must complete the official number of holes in the event. If any player withdraws or is disqualified from the event, then bets on those players will be deemed as losing bets. In the event of a tie for a finishing position, the tied finishing position will count, so a player finishing 5th with 3 others is still deemed to have finished 5th. Dead-heat rules apply. Settled using official tournament leaderboard.
How many of the four major men’s golf tournaments will a player win in the calendar year/will a player win any one of the four majors in that year, Yes/No. The majors are the US Masters, USPGA, US Open and British Open. A player must play all four majors for bets to stand.
Long Term Majors MarketsMatch Handicap
The handicap is applied to the specified Player/Team's match scores, with the Player/Team winning the most holes being the winner. e.g. Player A/Team A + 0.5 holes, Player B/Team B - 0.5 holes. If the match is level, Player A/Team A is settled as the winner once the handicap has been applied.
Hole 18 to be PlayedWill hole 18 be played during the match (or hole 36 for 36 hole matches etc. ). i.e. Will the match reach the last possible designated hole to be played. Bets void if the number of holes/rounds are reduced.
Most Birdies in the MatchWho will make the most birdies in the match? In the result of a draw bets will be void unless the tie is offered.
To Lead the Match FirstWho will take the lead first in the match? Bets void if no-one takes the lead during the match.
Par 3/4/5 WinnerWho will score better/win the most holes on a specific par hole. Who will score better on just the par 3 holes for example. Bets stand so long as match is completed.
Will Player Hit the Fairway in Regulation on Hole X?Will a player find the fairway with his first tee shot? Official website stats will be used to determine the result.
Will Player Hit the Green in Regulation on Hole X?Will a player hit the green in the regulated number of shots for the hole? 1 shot for par 3's, 2 shots for par 4's and 3 shots (or two shots if specified) for par 5's. Official website stats will be used to determine the result.
Who's Ball Will Finish Closest to the Pin on Hole X?Who's ball will finish nearest to the pin/hole in regulation shots for the hole. 1 shot for par 3 holes, 2 shots for par 4's etc. At least one ball must be on the green in the regulated number of shots for the par of the hole to count, otherwise bets are void. Official website stats will be used to determine the result.
How Close to the Pin Will the Ball Finish on Hole X?How close to the pin/hole will the ball finish after regulation shots. Balls must finish on the green to count, otherwise bets are void. Official website stats will be used to determine the result.
Who will have the Longest Drive on Hole X?Who will have the longest drive/tee shot for the hole. Balls must finish in the fairway to count. Bets void if no balls finish on the fairway. Official website stats will be used to determine the result.
Will Player Hit the Ball Out of Bounds from His Tee Shot on Hole X?Will a player hit the ball out of the course boundaries with his tee shot? Official website stats will be used to determine the result.
Will Player Hit the Ball in the Water from His Tee Shot on Hole X?Will a player's ball finish in the water hazard from his tee shot? Official website stats will be used to determine the result.
Skins MatchesEach player/team tees off in turn and play continues until each player finishes the hole. The player/team with the lowest score on the hole wins the Skin for that hole. The Skin is a set number of points or a monetary value for the hole. If the hole is tied then the Skin is rolled over to the next hole. Example, holes 1 & 2 are tied, but hole 3 is then won, the wining team wins 3 Skins. Once a hole is won the next hole is played for one Skin again. Dead-heat rules apply. If a play-off is required, that will be used for settlement purposes.
All markets, including Outright, Draw No Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.
If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.
Uncompleted single hole bets will be void.
Winning Match MarginBy how many holes (or strokes in stroke play format matches) will a player/team win the match. For 36 hole matches, bets will be void if the number of rounds are reduced. For 18 hole matches, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. e.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal. For stroke play matches, matches will be void if a player withdraws or 18 holes are not completed.
Last Hole PlayedAt what hole in the round will the match end. For 36 hole matches, bets will be void if the number of rounds are reduced. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. For 18 hole matches, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.
To Lead after hole XWhich player/team will lead the match round after a certain hole. For 36 hole matches, bets will be void if the number of rounds are reduced. Bets will be void if the players are tied after a given hole unless the tie is an option. Bets will be void if a player withdraws at a point where the result is still to be determined.
36 Hole MatchWhich player/team will win the most holes. Matches will be void if a tie unless extra play-off holes are played to deem a winner. If the match is reduced due to adverse weather, bets will stand so long as there is a deemed and minimum of 18 holes are completed. If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other player is deemed the winner. If a price is offered for the tie, in the event of a tie bets on either player to win will be lost.
Singles MatchesIf an individual match-up ends in a tie then bets will be void, with the exception of if playoff holes are required to determine which team advances to the next stage. In this case settlement will include any playoff holes. For team match play events, bets on the winner of any singles match will be void if that match does not reach its natural conclusion. A singles match will be deemed not to have reached its natural conclusion if, for example, the applicable players agree to a half because the overall team contest has already been determined. Uncompleted single hole bets will be void in this scenario also.
Fourballs/Foursomes/Greensomes/ScrambleBets stand once both pairings have teed off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc.) Dead-heat rules apply. Non-runner - no-bet.
Please note in these formats any scoring markets in the match such as an individually named player to score an Eagle, Hole-in-One etc. the scores count only when individual player plays his own ball throughout the entirety of the hole as in the Fourball format. Alternate shot formats do not count for scoring markets unless specifically stated.
Tournament Correct ScoreWhat will final match score be for the number of matches won by each team. E.g. Ryder Cup 14-14, Europe 15-13, USA 16-12. All scheduled matches must be completed in full for bets to stand regardless if matches are carried over.
Day/Session Correct ScoreSettlement will be based on score after scheduled number of matches in the specified format regardless if matches are carried over.
Day/Session Winner MarketsSettlement will be based on score after scheduled number of matches regardless if matches are carried over.
Top Tournament Points Scorer/Top Nationality Points Scorer Markets/ Top Team/Top Rookie/Top Wildcard (or Top Captain’s pick) MarketsMarkets will be settled on the whole tournament. Dead-heat rules apply. Bets will stand once the player has teed-off.
Team to Score 1st Full PointWhat score will the winner of the tournament shoot on the last hole? Under Par, Par or Over Par. If the tournament is reduced to 54 or 36 holes the last hole score of the player will count so long as there is an official result. Bets are resulted from the official tournament website.
Will the winner of the tournament be in the last pairing that tees off in Round 4? This is the leading group by scores going into the final round. Bets are resulted from the official tournament website.
Will the player who is top of the leader board after Round X go on to win the Tournament? Bets are resulted from the official tournament website.
16. Handball
All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.
All games must start on the scheduled date (at local time) for bets to be valid.
All games are based on the result at the end of 60-minutes scheduled play, unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.
If a match is postponed or abandoned for any reason, all bets will be void, unless rearranged and played on the same day, or stated otherwise in the rules. An exception is made if an incorrect kick off time is announced on our website.
The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case the statistics are not available on the official website, or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.
In the absence of consistent, independent evidence, or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes unless specified otherwise. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.
If the event is not completed then all bets will be void, unless otherwise stated or the outcome has already been determined.
Bets are made by selecting a Home Win, a Draw or an Away Win:
1 – Home Win
X – Draw
2 – Away Win
Predict the winner, applying the given Handicap.
Predict the winner, applying the given alternative handicap.
Predict whether the total number of goals scored by both teams will be over or under a given number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
Predict if the total number of goals scored by both teams will be over or under a given alternative number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
Bets (1X2, Handicap and Over/Under) are settled on the first half result only.
If the 1st half is not completed then all bets are void, unless the outcome has already been determined.
Predict the 1st half winner, applying the given alternative handicap.
Predict if the total number of goals scored in the 1st Half by both teams will be over or under a given alternative line.
Bets (1X2, Handicap and Over/Under) are settled on the second half result only. If the 2nd half is not completed then all bets are void, unless the outcome has already been determined.
Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.
A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:
1 or X - If the result is either a home win or a draw, then bets on this option are winners.
X or 2 - If the result is either a draw or an away win, then bets on this option are winners.
1 or 2 - If the result is either a home or an away win, then bets on this option are winners.
Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.
Predict which team will be the first to reach X goals. If the game is abandoned then all bets will be void, unless the outcome has already been determined. Includes Neither.
Predict the half in which most goals will be scored. Includes Draw.
"Total Team Goals" is similar to Over/Under Wager.
Win/loss is determined by the goals accumulated by a named team. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.
Predict which team will score the most goals in any half of the game (either 1st or 2nd). Includes Draw.
Predict by how many goals the winning team will win the game. Includes Draw.
Predict which of the two team will win with goals margin as follows:
- For FT - by 3 or more goals or any other result.
- For First Half - by 2 goals for any other result.
Predict the result of a match at halftime and at the end of regular time. Selections are based on winning ones only without the tie options plus any other as additional selection. If a game is abandoned, bets will be void.
Should a team is disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Predict which team will be ahead in the final standings of the tournament.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
Predict the team to win the group. Bets will be settled on the final group positions.
Goals scored in regular time (60 minutes) and extra time count for settlement purposes. However, penalty shootout goals do not count. Dead Heat rules apply. If a player takes part in the tournament, all bets will have action.
Predict the winner of the relevant competition. Bets are settled on the final league position, after play-offs (if played), unless otherwise stated.
17. Ice Hockey
All games must start on the scheduled date (local stadium time) for bets to be valid. The exception is if we advertise an incorrect start time.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
Markets referencing individual player or team total fantasy points will use DraftKings Classic scoring system unless otherwise stated.
Markets are settled including overtime and (penalty shootout if needed) unless otherwise stated. For the settlement of markets that include overtime, when the match is decided by a penalty shootout one goal will be added to the score of the winning team. Most markets that exclude overtime are denoted by “(Excl OT)” in the market name or use the phrases of “Regular Time” or “60 Minutes”, the exceptions to this are as follows:
For Live betting unless otherwise stated the main Money Line (or Winner), Puck Line and Total Goals (or O/U) markets for the match will be settled including overtime. The only exceptions are for matches in the below leagues which will be settled excluding overtime unless otherwise stated:
Bets settled on the first/second/third period result only.
The 3rd period excludes overtime.
The relevant period must be completed for bets to have action.
If a match is abandoned during the second period, all first period bets are still valid.
If a match is abandoned during the third period, all first/second period bets are still valid.
Predict the winner of the match including overtime and penalties.
Predict the spread between both teams at the final score.
Spread bets on pre-match games (excluding NHL) will be settled with the regulation result.
Spread bets on live events will be settled with the overtime/penalty shootout result.
Examples:
Predict the total goals scored in a match.
Over/Under bets on pre-match games (excluding NHL) will be settled with the regulation result.
Over/Under bets on live events will be settled with the overtime/penalty shootout result.
Examples:
Over 2 - Bets win if there are two or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 - Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5 - Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Predict the total goals achieved in the match.
In a Spread 3 Way, the line is set so that there can also be a tie outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team ties or win the match.
Predict the winner after regular time only.
Asian markets are settled on the result after regular time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.
Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.
Predict the total goals scored by a named team.
Own goals are counted for betting purposes.
Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.
If an event is abandoned after a goal was scored then all bets on team of "First Goal" will stand, "Last Goal" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.
If an event is abandoned without any goal being scored, then all "First Goal/Last Goal" bets will be void.
Predict the winning team. In the event of a tie all bets are void and stakes are refunded.
Bets stand if both teams have scored in the match, irrespective of if the match is later abandoned.
Predict the margin in which the winning team will win. Overtime and penalty shootouts are included for this bet type for all leagues.
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.
To qualify bets include overtime/shootouts.
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
If one or more contestants fail to start, all bets are considered void and stakes will be refunded.
Predict if a player will score first/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.
For all leagues, bets are settled including OT. Stakes on players not included in the match lineup will be void. Any stats accrued in shootouts do not count towards settlement purposes of this market.
If a match is abandoned after the first goal has already been scored, bets on the First Goalscorer market and on the Anytime Goalscorer market for players who have already scored, will stand. All other bets placed on the Anytime Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
Relevant goalie(s) in wager must start for bets to have action.
For “Yes” to win, the goalie must play the entirety of the game without giving up a goal. If the goalie is subbed out and no goal has been scored against them, bets will be void.
A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.
Any match resulting in 0-0 will be settled as an even number of goals.
Predict the score at the end of regular time (except NHL).
If an correct score occurs that is not an option in our offer, all bets are lost.
A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.
The following options are available:
All bets are valid for regulation time in all leagues.
If a match is abandoned after the first goal is scored, all bets stand.
If a match is abandoned before a goal is scored, all bets are void.
If a match ends without a goal being scored, all bets are void. This bet type is settled excluding overtime.
As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.
Predict whether the game will go to overtime or not.
Predict in which period the most goals will be scored.
If 2 or more periods have the same score, all bets will be void.
Most goals excludes overtime (including NHL).
Predict which team will be the first to score 3 goals. Overtime is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: If Team A is the first team to score in a penalty shootout when the regulation time is tied at 2-2, and Team B won the penalty shootout, then Team B is the first team to score for this purpose.
Predict which team will be ahead in the final tournament position.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
All scheduled games must be played for wagers to have action.
All scheduled games must be played for wagers to have action.
Shots on Goal is similar to Handicap and Over/Under Wager.
Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game starts.
If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.
Bets settled on final league/tournament position include play-offs.
Bets settled on final Group position.
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
Predict in which stage of a tournament a team will be eliminated.
Predict which penalty type will be first to be awarded.
Predict if one of the two teams will win all of the three periods in the match.
Predict which of the two teams will reach the goals figure first. Neither team added as an optional selection.
Predict if both of the teams will score 2 or more goals in the match.
Predict which of the two teams will manage to win the match without conceding a goal in regular time.
Predict which of the three periods will have most goals scored in it.
Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties.
Predict which of the two teams will be winning at the end of the 1st period and regular time in one combined bet type.
If the relevant player doesn't get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the tournament in which the game is played.
18. MMA/UFC
Bets will be settled on the official result announced at the end of the fight. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
In the event a fight ends in a “No Contest”, all bets will be void unless settlement has already been determined.
If a fighter withdraws or the referee stops the fight between rounds the fight will be deemed to have finished in the previous round.
If an event is postponed, cancelled, either fighter is replaced or the number of rounds in a fight change then all bets will be void and stakes returned.
If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. Exceptions are 1) if we advertise an incorrect start time and 2) if we set up a fight using an expected date before the exact date is known. Once an official announcement is made regarding the fight date the fight will be corrected to the official date and will then be subject to normal rules.
If the fight results in a draw all bets on the moneyline will be void and stakes returned unless the draw option was included in the offered market.
If the fight is stopped due to an injury or disqualification either by the referee or the doctor then this will be considered a Technical Knockout (TKO).
In the event of a Technical Decision all markets will be settled as a decision or points victory. In the event of a Technical Draw all markets will be settled as a draw. A Technical Submission will be settled as a submission.
Yes will only be settled a winner if the full amount of scheduled rounds have been completed.
In the event of a Technical Decision all markets will be settled as a decision or points victory. In the event of a Technical Draw all markets will be settled as a draw.
For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. For example: Over 2 minutes and 30 seconds into the 2nd round will equal Over 1.5 rounds. In the event of a Technical Decision or Technical Draw the market will be settled by the point the fight was stopped.
If the fight ends at exactly 2 minutes 30 seconds of the round, over bets will be settled as won and under bets will be settled as lost.
The market will be settled as per the winner of the fight combined with the time they do so in.
For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. For example: Over 2 minutes and 30 seconds into the 2nd round will equal Over 1.5 rounds. If the fight ends at exactly 2 minutes 30 seconds of the round bets will be made void.
To win by finish means to win by KO/TKO/Disqualification, submission or any other form of stoppage. Any decision made by the judges will not count as a finish.
Any market that include Takedowns or Significant Strikes will be settled based on the results published onufcstats.com.
Settled yes only when the referee momentarily stops the fight to clearly indicate to the judges that they are deducting a point from a fighter.
Any market that includes Takedowns, Significant Strikes, Knockdowns, Submission Attempts or Time in Control will be settled based on the results published on ufcstats.com. Any market without a draw option that ends in a draw will be made void.
To win by finish means to win by KO/TKO/Disqualification, submission or any other form of stoppage. The Finish Only Moneyline will only be settled in the event of a finish, otherwise all bets will be void.
To win by decision means anytime the judges scorecards are used to determine a winner, including in the case of a Technical Decision. The Decision Only Moneyline will only be settled in the event of a decision, otherwise all bets will be void.
All card markets are offered on an expected number of fights. If the number of fights changes after markets are initially offered, then all markets will be void.
Any market referring to the number of Takedowns, Significant strikes, Knockdowns, Submission Attempts or Time in Control will be settled based on the results publishing on ufcstats.com. Any market that refers to the fastest, most or highest of a particular outcome ending in a draw where a draw option is unavailable will be settled based on dead heat rules.
To Win Fight of the Night and To Win Performance of the Night will be settled based on results published on ufcstats.com. If no such awards are given, then all selections will be settled as “No”.
To be Champion on a specified date will be settled on that date as per the official UFC rankings listed at ufc.com/rankings. Interim titles do not count for settlement. Any division with a vacant Champion on the selected date will have bets made void.
To be ranked in the top 15/10/5 or Champion on a specified date will be settled on that date as per the official UFC rankings listed at ufc.com/rankings. For the count of 15/10/5 settlement includes the Champion but excludes the Champion from the count. For example, to be ranked in the top 5 includes the Champion and positions 1-5, To be ranked in the top 10 includes the Champion and positions 1-10, To be ranked in the top 15 includes the Champion and positions 1-15.
Any fighter retiring or leaving the UFC for any reason will still be considered in settlement. Match bets will be settled as per ufc.com/rankings. “Highest ranking” meaning Champion and down. A fighter unranked will still be considered for settlement. If both fighters are unranked all bets will be made void.
19. Motor Racing
The race must be completed within one week of the scheduled start time for bets to have action.
If a race is abandoned/suspended before an official result is declared by the league’s governing body and not completed within one week of the official start time, all bets on that race will be void except bets on any markets which have been determined.
Should any driver experience technical/connectivity issues during qualifying but take part in the race, then all bets will stand. Should they take no part in the race following qualifying, bets will be void.
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.
Wagers will be graded as per FIA classification immediately after the final race of the season and will not be affected by any subsequent penalties or demotions.
Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.
If a driver or team is level on points then the driver or team who finishes higher in the championship will be deemed the winner.
If any drivers/teams are level on points then the driver/team who finishes higher in the championship will be deemed the winner.
Predict the driver or the car that will retire first.
First Retirement bets will have action once the 1st formation lap starts. A winning bet is on the constructor or driver of the first car to retire. Should more than one car/driver retire on the same lap then dead-heat rules apply.
Predict the player who will make Fastest Lap.
The official FIA result at the time of the podium presentation for the race will be used.
This market applies to the same driver achieving the following in the same Grand Prix: Setting the fastest lap during the race and winning the actual race.
Predict the player who will finish in Top 3.
The result for settlement is at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect bets.
Predict the driver who will have the fastest pit stop. The stationary time will count only.
Both drivers must start the event for bets to have action. If a driver fails to complete the event, the other driver in the match-up wager will be declared the winner. If both drivers fail to complete the event, the number of full laps completed will determine the winner. If both drivers fail to complete on the same lap, the official placing assigned by the league’s governing body will be used for settlement.
All markets will be initially settled based on the unofficial results sent out by NASCAR. If, after post-race inspections are completed, there is any change in the official race result, all previous winners will stand and new winners will also be settled as won. Any subsequent inquiries/disqualifications after the official post-race inspection will not affect settlement.
The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.
Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.
All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.
All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.
Predict the player that will win the race.
Non-Runner no-bet.
The podium positions will be used to determine the winner for betting purposes.
Subsequent disqualifications and/or appeals will not affect bets.
Predict the player who will finish in Top 6.
The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Predict the player who will finish in Top 10.
The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Predict on who will be Fastest in Qualify.
Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.
Total Q3 Session Winners Over The course of the season. All scheduled Grands Prix need to be completed.
Predict on who will be Winner in Practice 1/2/3.
Drivers need to register one lap for bets to have action.
All bets are action regardless of certain drivers not starting the event.
Predict on race car winner.
All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
Predict on nationality of the driver that will win the race.
Predict on winning margin between winning car and others.
Bets will be settled on the official FIA result at the time of the podium presentation.
Predict the starting position of the race winner.
Settlement will be based on the driver’s final position on the FIA’s official classification at the time of the podium presentation and the driver’s grid position at the start of the race. To receive a finishing position the driver must be a classified finisher in accordance with the FIA’s rules. Any bet on a driver who is classed as retired on the official FIA classification and not given a finishing position is deemed a loser. Any driver not starting the race from their designated grid position, including from the pit lane, will be declared void.
Official Starting Position/Not including Pre-race Tech Penalties.
Predict on who will be leading after 1 Lap.
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.
Predict on who will be leading after 5 Laps.
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.
Predict on who will be leading after 10 Laps.
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.
Predict the car that will win qualification.
Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier and Qualifying Session 3 Winning Car markets, times recorded in the third session only count. If for some reason the third session does not take place we will settle on the official grid as formed by the FIA. Grid position penalties/subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first session of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified session of qualifying for bets to stand.
The winner is the driver achieving the highest placing at the end of the qualifying session from the given group of drivers. Bets will be settled on the official FIA Result at the end of the qualifying session.
Predict on the winning margin between winning car and others.
Bets will be settled on the official FIA result at the time of the podium presentation.
Drivers/Teams who make Q3 will be settled as winners, any subsequent disqualifications will not count. For both cars to qualify for Q3 shootout, both drivers must start the qualifying session for bets to have action.
Prediction of who will be the winner without a leader completing the first position.
All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.
This market will be settled on the appearance of the safety car on track at any point of the race. For Settlement purposes, the virtual safety car will not count. If it issued at any point in the race but the safety car does not make an appearance on track, then this will be settled as no safety car appearance.
The official FIA classification will be used when settling this market. Drivers who complete 90% race distance of the winner will be classified by the FIA.
Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation.
Sunday Grand Prix only count, any sprint qualifying race will not be included in the total. All GPs scheduled need to be completed.
Prediction of who will be the winner without certain drivers stated. All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.
Qualifying Winning Team WithoutPrediction of who will be the team winner without certain teams stated. All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.
Fastest Qualifier & Race WinThe market applies to the same driver achieving the following in the same Grand Prix: Winning the qualifying session and winning the actual race.
Double Podium FinishBoth drivers must start the race for bets to have action.
Double Top 6 FinishBoth drivers must start the race for bets to have action.
Double Top 10 FinishBoth drivers must start the race for bets to have action.
All markets will be settled by the official results from the website of the league's relevant governing body at the time of the podium presentation. Any subsequent inquiries/disqualifications after the podium presentation will not affect settlement.
20. Netball
In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if we advertise an incorrect starting time.
If a market is offered as 2 Way and happened to finish with a draw result, Push rules apply.
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including play-offs if played, unless otherwise stated.
Predict the outcome:
Predict the winner, applying the given handicap (spread) to the result.
Predict whether the total points scored by both teams will be over or under a given number.
Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only.
A relevant half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.
Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined.
If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example, a game is suspended in the 3rd quarter:
21. Rugby League and Rugby Union
All games must start on the scheduled date (local stadium time) for bets to be valid.
If a match is postponed or abandoned for any reason all bets are void, unless rearranged and played on the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.
Unless otherwise stated, Rugby 7s (sevens) & 10s (tens) match bets are settled on the specific tournament regulation play and exclude extra time (overtime) if played.
All rugby bets are settled on 80 minutes play. The term “80 minutes play” includes any stoppage time unless otherwise stated.
If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.
Bets are settled on the first half result only.
Bets are void if the match is abandoned before half time.
If a match is abandoned during the second half then all first half bets are still valid.
Bets are settled on the second half result only.
Includes: 2 Way/3 Way Money Line; Handicap; Over/Under; Total Tries; Total Team Tries; Total Team Points; Winning Margin.
Predict what the game score will be in the first 10 minutes of the match. The designated 10 minute period must be completed for bets to stand. All bets will be settled according to the result which occurred between kick-off and 9:59 minute.
Predict which team will score the most tries in the match.
Predict which team will score the first try in the match.
Predict whether or not the first try in the match will be converted.
Predict the total number of points scored in the match.
Predict whether the total number of tries scored in the match will be over or under a specific figure.
Predict whether the total number of points scored in the match will be an odd or an even number.
Predict whether the total scored in the match will be an odd or an even number.
Predict the total points scored by the home/away team in the match.
Predict the total tries scored by the home/away team in the match.
Predict which team will be the first to reach desired certain number of points – Home Team/Away Team/Neither selections are available for betting.
Predict whether the first try will be scored before or after a specific time.
Bets are settled on final league position include play-offs unless stated otherwise.
Bets are settled on final group position.
Predict the team to qualify. Settlement will include extra time and kicking competition if played.
A team that wins all its matches. The market is specific to the Rugby Union Six Nations championship only.
May only be won by one of the Home Nations of England, Ireland, Scotland or Wales, when one nation wins all three of their matches against the others. The market is specific to the Rugby Union Six Nations championship only.
First/Last Team to Score means betting on which team will score the first or the last point in a match.
If an event is completed without any point being scored then all wagers on First/Last Team to Score are void.
If an event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an event is abandoned without any points being scored, then all wagers on First/Last Team to Score are void.
Predict the result of a match at half time and at full time.
Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw.
Predict in which half the most points will be scored.
Bets are void if the match is abandoned.
Predict which team will win the match and the victory margin. Settlement is executed upon the regular time result only.
Predict who will be First/Last/Anytime Tryscorer from a list of players. Penalty tries do not count. In the event of a penalty try, settlement is deferred to the next awarded try.
Bets on players not taking part in the match will be void.
Bets will be settled in accordance with the man of the match announced by the official broadcaster at the end of the game or on the official broadcasters website.
Predict which team will win the match in 80 minutes, excluding the draw. All bets will be void if the match is not completed.
Predict which team will win the match after the handicap scores have been applied, including the handicap draw. All bets will be void if the match is not completed.
Predict the winning margin and team of the match. All bets will be void if the match is not completed.
Predict the winning margin and team of the match. All bets will be void if the match is not completed.
Predict the correct result at half time and at full time. All bets will be void if the match is not completed.
Predict the first scoring play and team of the match. If the match is not completed then all bets are void unless the market has already been determined.
Predict the total number of Team A points in the match. If the match is not completed then all bets are void unless the market has already been determined.
Predict the total number of Team B points in the match. If the match is not completed then all bets are void unless the market has already been determined.
Predict the total number of tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.
Predict the total number Team A tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.
Predict the total number Team B tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.
Predict which team will be winning at half time, including the draw. If the half is not completed, then all bets are void.
Predict which team will be winning at half time, excluding the draw. If the half is not completed, then all bets are void.
Predict which team will be winning at half time after the handicap score has been applied, excluding the draw. If the half is not completed, then all bets are void.
Predict which team will be winning at half time after the handicap score has been applied, excluding the draw. If the half is not completed, then all bets are void.
Predict the total number of points at half time. If the half is not completed, then all bets are void unless the market has already been determined.
Predict which team will reach the designated points total first, including neither team. If the match is not completed, then all bets are void unless the market has already been determined.
Predict whether the total number of points in the match will be odd or even. All bets will be void if the match is not completed.
Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.
Predict the total number of points in the match. If the match is not completed, then all bets are void unless the market has already been determined.
All bets will be settled on official tournament results. All markets will be settled on the regular season result unless stated otherwise.
To predict which team will progress furthest in the tournament without the nominated team listed. All bets settled via Offical Tournament Website.
To predict which team will finish bottom of the league after the completion of the Regular Season. All bets settled via Official Tournament Website.
To predict if a certain team will make it through to the Quarter Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.
To predict if a certain team will make it through the Semi Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.
To predict if a certain team will make it through to the Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.
To predict which two teams will make it through to the tournament final. All bets settled via Official Tournament Website.
To predict the Continent of the Tournament Winner. All bets settled via Official Tournament Website.
To predict if the Tournament Winner has won the named tournament before. All bets settled via Official Tournament Website.
TTo predict the Hemisphere of the Tournament Winner. All bets settled via Official Tournament Website.
To predict the Pool in which the Tournament Winner will come from. All bets settled via Official Tournament Website.
To predict the exact stage of the tournament in which a certain team gets eliminated. If the nominated team gets disqualified, then all bets on market will be void. All bets settled via Official Tournament Website.
To predict the player who scores the most tries in the tournament. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules apply. All bets settled via Official Tournament Website.
To predict the player who scores the most tries in the tournament for the nominated team. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules apply. All bets settled via Official Tournament Website.
To predict which player will score the most points in the tournament. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules apply. All bets settled via Official Tournament Website.
To predict the total amount of red cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.
To predict the total amount of yellow cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.
To predict the total amount of tries scored in the tournament. This market includes extra time. Penalty tries count for settlement purposes. All bets settled via Official Tournament Website.
To predict the total amount of points scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.
To predict the total amount of tries scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.
To predict the total amount of points scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.
To predict the total amount of successful drop goals scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.
22. Snooker & Pool
Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each Way betting is available. Details are displayed under the competition title.
Predict which player will win the match.
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
In the event of a match not starting at all, all bets are refunded.
In the event of the specified rack (1st, 2nd …or 21st) not being played, bets will be void. Only legally potted balls count for settlement.
In the event of the specified rack (1st, 2nd …or 21st) not being played, bets will be void. Only legally potted balls count for settlement.
In the event of the specified rack (1st, 2nd…or 21st) not being played, bets will be void. Only legally potted balls count for settlement.
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement, bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
In the event of the first frame not being completed bets will be void, unless the outcome has already been determined. First Legally Potted Colour/To Pot First Ball/To Pot Last Ball - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots. First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even. First Frame Total Points – In the event of a re-rack all points count towards First Frame Total. First Frame Breaks – In the event of a re-rack breaks of above 50 and 100 count before and after a re-rack is agreed. First Frame Foul – In the event of a re-rack a foul can occur anytime before or after a re-rack is agreed.
If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.
In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.
If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
Predict the result after the first 4 frames and the overall winner of the match.
All bets void if match is not completed.
Predict which player will be the first to reach 3 frames. Either player must win 3 frames for bets to stand.
The first 4 frames must be completed for bets to stand.
Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.
Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.
23. Volleyball
If a match is not completed, all full time bets will be void.
If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if an incorrect start time is announced on our website.
If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.
Points are considered regardless of whether they are scored before or after the bet is placed.
Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.
Predict over or under a given number of sets that will be played in order for the winner to be determined.
Predict the set score at the end of the match. Bets are void if the statutory number of sets is not completed, or is changed.
Total Points is similar to Handicap and Over/Under wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the Handicap and/or Over/Under given before the match started.
Predict the winner of the relevant set.
Predict the winner of the relevant set, considering the given point Handicap.
Predict whether the sum of the points scored by both teams in the relevant set will be over or under a given number.
Predict whether the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
Predict how many points a named team will win the relevant set by.
Predict the correct score in points of the relevant set.
Predict if the points scored in the match by a relevant team will be over or under a given number.
Predict the winner of the relevant competition. Bets are settled according to the final league position, after play-offs (if played), unless otherwise stated.
Bets are settled according to the final group position.
24. Gaelic Sports
All bets are settled on the regular time result. Extra time does not count, unless otherwise specified.
All games must start on the scheduled date (at local time) for bets to be valid. An exception is made if an incorrect kick off time is announced on our website.
If a match venue is changed, bets will stand as long as the home team is designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (at local time), or stated otherwise in the rules.
For settlement purposes, a goal is counted as 3 points and a point as 1 point in order for the final score to be determined.
All outright bets shall stand irrespective of changes in season format or length.
Predict the winner of the game. There are 3 possible outcomes:
Predict the winner of the game, applying the given handicap to the final score (goal = 3, point = 1).
If a market is offered as 2 Way, (without a price for the tie) and after a handicap has been applied the result is a draw, bets will be refunded.
Predict if the points scored by both teams, including goals (1 goal = 3 points) will be over or under a given number.
Predict the outcome at the end of the 1st half and the full time result. Extra time does not count.
If a game is abandoned, bets will be void.
Bets will be settled on the first half result only.
If a match is abandoned before half time, bets will be void.
If a match is abandoned during the second half, then all first half bets are still valid.
25. Greyhounds
Bets on Greyhound Racing are accepted for all BAGS (Bookmakers Afternoon Greyhound Service) Meetings, BEGS (Bookmakers Evening Greyhound Service) Meetings, races covered live on terrestrial TV or Sky Sports and selected other meetings in the UK and Ireland that are covered by a full service on SIS and where we specifically advertise acceptance or where betting opportunities are available on the site.
Bets are settled on the official result called by the judge and any subsequent amendments will be ignored for settlement purposes.
Unless a show, early or Ante Post price is either offered or requested, all bets on greyhound racing will be settled at starting price returns. The starting price (SP) is the price available at the 'off' of a race. Where an Operator SP or an industry SP is returned, this will take precedence over any other declared SP and will be used to settle bets where a no show, early or Ante Post price is requested. Where no SP is returned and no show, early or Ante Post price is requested, settlement will be based on the final show of betting transmitted by SIS. Where no betting shows are transmitted, greyhound bets will be void.
We cannot be held responsible for any errors or omissions in respect of accuracy in publishing or issuing of prices or information, despite every effort being made to ensure total accuracy. We reserve the right to correct these errors.
We reserve the right to correct these errors.
Bets are accepted on win or Each Way. Using the Each Way checkbox will double the unit stake placed on the winning selection. It will contain one bet on the Winner and another bet on the Place. Terms will be written in the header of the event e.g. E/W 1/4 1-2.
Number of Runners | Not Handicap Race |
2-4 | Win Only |
5-7 | 1/4 odds for Place 1, 2 |
8 | 1/5 odds for place 1, 2, 3 |
The Each Way terms shown above are determined by the number of runners at the start of a race, not by when the bet was placed. If you place an Each Way bet for a race that is win only, the total stake will be invested in a win. For the purpose of settlement, Each Way doubles, trebles etc. are settled as two distinct bets, i.e. win on ‘to win’ and place on ‘to place’.
Each Way bets are not accepted on unnamed favourites.
Standard Ante Post rules apply.
Show prices are the current prices on offer at the course during the period before a race. Early prices are special prices compiled by the operator and are usually offered up until 15 minutes before the start of a race. Prices are subject to fluctuation. If you want a bet at show/early price you must request it at the time of placing your bet.
In the case of a non-runner, any bets at show prices or early prices will be settled at the starting price.
Where a race has been declared a no-race and is re-run, all bets will stand for the greyhounds that take part in the re-run. The prices returned on the re-run will govern the settlement. Show/Early prices will stand for a re-run unless there is a non-runner, in which case all bets will be settled at the SP. A re-run greyhound race is taken in the order in which it was originally placed in the programme, irrespective of the time at which it was re-run. Where a race has been declared a no-race and is not re-run, all bets for that race will be made void and will not count for any additional race.
A Straight Forecast is a bet where you name two selections to finish 1st and 2nd in the correct order in a specified event.
A Reverse Forecast is a bet where you name two selections to finish 1st and 2nd in any order in a specified event.
A Combination Forecast is a bet where you choose three or more selections, with any of these to finish 1st and 2nd in a specified event.
Any winning Forecast is paid according to the official Computer Forecast return, which is declared to a ₦500 stake.
Forecasts will be accepted only in races of three or more runners and will be settled in accordance with the officially declared SP Computer Forecast Dividend. In races with fewer than three runners, the Forecast bet will be declared void.
If one of the selections becomes a non-runner in a Forecast bet, the total stake will be placed on the other remaining selection as a win single bet at the SP.
In a Combination Forecast, where a selection becomes a non-runner, the total stake of the bet will be divided equally between the possible forecast combinations, with the remaining selections and the forecasts, including the non-runner, becoming singles.
In the event of a dead heat, separate dividends will be declared for all the runners involved in the dead heat and forecast.
Unnamed favourites are not accepted for Forecast betting.
Forecasts are accepted for singles only.
A Tricast is a bet where you name the first three selections to finish first, second and third in the correct order in a specified race, in races where a Computer Forecast Dividend is declared.
A Combination Tricast is a bet where you name three selections to finish first, second and third in any order.
Any winning Tricast is paid out according to the official Computer Tricast return which is declared to a ₦500 stake.
Tricasts are offered on all races with 4 or more runners. If one of the selections in a Tricast bet becomes a non-runner, the bet will be settled as a Forecast on the remaining selections in the order they were selected. If two of the selections in a Tricast become non-runners, the bet will be settled as a win single on the remaining runner.
In the event of two or more runners dead-heating for first, second or third place, separate dividends will be declared and paid for each qualifying Tricast. In fixed price Tricasts, the full odds will be paid with the stake being split according to the number of runners which dead heat.
Unnamed favourites are not accepted for Tricast betting.
Tricasts are accepted for singles only.
Bets on the favourite are accepted win-only at the starting price. Early prices or board prices cannot be taken on unnamed favourites.
The favourite is the greyhound quoted at the shortest odds in the official starting prices.
Where you nominate the favourite and two or more runners start at the same odds and these odds are shorter than those quoted against any other, then these two are equal first favourites and equal second favourites.
If two or more co-favourites are selected, the stake will be divided equally between them and paid at full odds.
We may provide fixed odds betting on which trap will win the most races at either one greyhound meeting or two meetings combined.
In the event of a Dead Heat each dog is awarded ½ win. If all races are not completed or there are any vacant traps then all bets will stand. Dead Heat rules apply for settlement purposes.
26. Winter Sports
All bets are settled according to the official results of the winter sports federation governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets.
If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if an incorrect kick-off time is announced on our website.
If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void.
There is an exception of the above rule for Winter Olympic events.
Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.
Dead Heat rules apply.
Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.
Predict whether a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.
Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes the later stage will be settled as the winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner.
If both of them withdraw or get disqualified at the same stage – bets will be void.
27. Bowls
All matches must start on the scheduled date (local venue time) for bets to have action. The exception is if we advertise an incorrect start time. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
If no draw selection is offered and a match finishes in a tie, then the result at end the of the tie-breaker will be used for settlement purposes. If no draw selection is offered and no tiebreaker takes place, then all bets on the match betting market will be void.
28. Table Tennis
In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void, unless the outcome of a bet is already determined.
Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.
Predict the winner of the match.
Predict the winner of the match once the game handicap value has been applied.
Predict the winner of the matchonce the point handicap value has been applied.
Predict the total number of points scored in a specified market
Predict the total number of games played in the match.
Predict The correct score in the specified market; i.e. Correct Match Score, Correct Game 1 Score, etc.
Predict the winner of a specified game once the handicap value has been applied.
Predict the total number of points that are scored in a specified game.
Predict the winner of the next game. If the game is not completed or not played for any reason, all bets will be void.
Predict the next competitor to score a point within a specified game.
Predict the competitor to lead after a specified number of points in a game.
Predict the competitor to reach a specified number of points in a game.
Predict whether the points within a specified market finish odd or even.
Predict the winner of the tournament. The player must start Round 1.
29. Other Sports
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.
Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.
If a match venue is changed then bets will be void unless stated otherwise.
In 2 Way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
In Outright markets all bets shall stand irrespective of whether the athlete/team competes or not. If an athlete/team withdraws before they have taken part in the event, the bet will be settled as a loser. If an event is cancelled, all bets are void unless settlement or bets have already been determined. In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in fencing, dead heat rules apply.
Should the result of an event be amended following an enquiry, competitors awarded Gold, Silver and Bronze at the original medal ceremony will be deemed 1st, 2nd and 3rd respectively for settlement purposes.
For outright markets where there is a conflict with sports specific rules, the Olympic rules stated above shall prevail for Olympic outright markets.
Team events will count as one gold medal/medal for any totals markets.
Where any sport has its own defined set of rules, these will apply in the event of any contradiction to Olympics specific rules.
Gold Medal Winner MarketWhich Country/Athlete will win the Gold Medal?
Settled according to official competition website. In the event that any team/competitor is disqualified, including for false starts, bets will be settled as losers on that selection. If Olympics is postponed all bets will be void unless result and bets have already been determined.
Dead Heat Rules Apply
To Win a MedalWill Country/Athlete win a medal?
Settled according to official podium result taken from official competition website. In the event that any team/competitor is disqualified, including for false starts, bets will be settled as losers on that selection.
If Olympics is postponed all bets will be void unless result and bets have already been determined.
Dead Heat Rules Apply
To Reach the Final/Semi-FinalWhich Country/Athlete will make the final/semi-final of their event? Settled according to official competition website. In the event that any team/competitor is disqualified, including for false starts, bets will be settled as losers on that selection.
If Olympics or event is postponed all bets will be void unless result and bets have already been determined.
Betting WithoutBetting on who will win event, finish higher without named athlete or team. Settled according to official competition website. In the event that the athlete/team we are betting without fails to win the event, the winner for the purposes of this market will be the athlete/team that wins the gold medal.
If Olympics or event is postponed all bets will be void unless result and bets have already been determined.
Match BetsWhich Team/Athlete will progress furthest in the event? Match Bets are settled using official competition website. If in a head to head match both Team/Athlete go out in the same round the bet is settled on who has achieved the better qualifying mark. If Team/Athlete are eliminated at the same stage bets will be void unless a tie is offered as a selection.
If Olympics or event is postponed all bets will be void unless result and bets have already been determined.
To Break the World RecordWill a Athlete break the current World Record for an event? Bets are settled using official competition website. If an Athlete is disqualified, they are deemed to not have broken the record for settlement purposes.
Heat BettingBetting on which Team or Athlete will win X heat. In the event that any Athlete/Team is disqualified or withdraws for any reason, including for false starts, bets will be settled as losers on that selection. Bets are settled using official competition website.
Dead Heat Rules Apply
Number of Medals WonBetting on under/over number of Medals won by Athlete or Country at the Olympic Games. Bets placed on this market will be settled on the official medals table for all events.
If Olympics or any event are postponed all bets will be void unless result and bets have already been determined.
Most Medals WonBetting on which Country will win the most Gold, Silver and Bronze medals at the Olympic games. The final medal table declared by the official Olympics website at the end of the event will be used to settle bets on how many medals an Athlete or country may win. If Olympics or any event are postponed all bets will be void unless result and bets have already been determined.
Dead Heat Rules Apply.
Gold medal/medal match betWhich country/athlete will win the most gold medals.
In the event of a tie on most golds, the winner will be decided firstly on which country wins most silver medals and if still level then which country wins most bronze medals. In the event that this is also tied, dead heat rules apply.
Handicap gold medal/medal match betWhich country/athlete will win the most gold/medals given a handicap start. E.g USA -5.5 vs China.
Country/Athlete Gold/Medal BandA band of medal possibilities a country/athlete could win.
Medal Clean SweepGold, silver and bronze are won by same country. Podium position is final.
Number of athletes under specified timeBetting on under/over number of athletes under a specified time. E.g. 10.00 in Mens 100m. Settled by official data on competition website.
Winning last digitWhat will be the last digit of the official winning time. E.g. 9.96 in Mens 100m settles as 6. Settled by official data on tournament website.
Winning timeAn over/under on winning time in race. E.g. over/under 9.965 in mens 100m. Settled by official data on competition website.
Perfect 10Will a named athlete score a perfect 10.
In the event of any of the named players in a match changing before the match starts then all bets will be void.
If the event starts but not being completed then all bets will be void.
In the event of any of the named players in a match changing before the match starts, all bets will be void.
In the event of a match starting but not being completed then all bets will be void.
All match markets will be settled in regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
If the event takes place at a different venue then bets will be made void and stakes returned.
All match odds are based on the result at the end of 70 minutes scheduled play unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout. Any hockey match abandoned before the completion of 70 minutes play will be void unless the match is rearranged and played on the same day.
Where the venue of any arranged match is changed the selection will be void.
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
In the event of a match starting but not being completed then bets will be void.
For Outright bets, all bets stand except for those placed on competitors not competing in first round/qualification.
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
The competitors must start one round for bets to stand, otherwise bets will be void.
The competitors must start one round for bets to stand, otherwise bets will be void.
Outright bets predict the winner of the league/tournament. Bets will be settled according to the final standings, unless otherwise stated.
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
In the event of a race starting but not being completed then all bets will be void.
All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after thatwill not be taken under consideration. Bets made on players who don’t start relevant race will be voided.
Race/Stage WinnerPredict which cyclist or team will win the Race/Stage in question.
Individual/Team Head 2 HeadPredict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.
Special betsPredict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant coloured jersey (red, green, white, etc.)
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.
All bets on Trotting will be settled from the official source for the relevant country. Based on the official result, the horse with the highest finishing position will be deemed the winner.
Unless otherwise stated, if a selection does not participate in a race, all bets on that selection will be settled as losers.
If more than one horse wins the race then Dead Heat rules apply. When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake.
If a race is cancelled or postponed, all bets on the race will be void.
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.
The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.
The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter, all bets will be void and stakes returned.
Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.
The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Match Betting -In the event of a match starting but not being completed the following markets will be void, unless the specific market outcome is already determined:
To Win Match
Total Points (2-Way)
Set Winner (3-Way)
End Winner (3-Way)
For betting purposes Extra Arrows will count.
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match -In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
Predict which team will win the match. If the match is not completed, all bets are void.
Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.
Predict the total number of points in the match. If the match is not completed then all bets are void unless the market has already been determined.
End must be played for bet to stand.
An extra deciding end outside the usual format must be played.
Predict the team that will win the tournament. Bets will be settled on the official standings.
Unless stated otherwise, all bets will be settled based on the score at the end of the scheduled 40 minutes regulation time and excluding extra time if played. If the scheduled 40 minutes is not played then bets will be void, with the exception of markets where the result has already been determined.
The following markets include Extra Time/Golden Raid for settlement purposes:
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.
The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined; and exclude extra time, if played.
All bets will be settled based on the score at the end of the scheduled 40 minutes regular time and excluding extra time if played. If the scheduled 40 minutes is not played then bets will be void, with the exception of markets where the result has already been determined.
An event is only considered to have started when the bell is sounded for the beginning of the first round. All bets will be void if one or both fighters fail to start the event.
All bets will be considered valid regardless of any colour change of the fighters. The Red or Blue colours designated to fighters are strictly for reference purposes only.
All bets will be settled based on the official decision given in the ring immediately after the end of the event. Subsequent changes to the result are not recognised for betting purposes.
FT ML - Predict the outcome of the fight
FT Spread - Predict the winner of the event. Where the event is declared a draw, all bets will be void.
FT O/U - Predict whether the fight will finish under or over a specified number of rounds.
For “Total Rounds” settlement purposes, 1 minutes and 30 seconds will represent half a round (if the round lasts for 3 minutes). For example, for a bet on “Over 1.5 rounds” to be a winner, the fight must last beyond 1 minutes and 30 seconds in round 2. If the number of rounds in a fight is changed after “Total Rounds” markets have been set, then all bets on these markets will be void.
If a fighter withdraws in the period between rounds, the fight will be deemed to have ended in the previous round for “Round Betting” settlement.
In the event of a draw all bets will be void and stakes returned.
If either fighter is replaced with another fighter all bets will be void and stakes returned.
All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.
Group WinnerBets are settled according to the final Group position.
30. Speedway
If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.
All markets will be settled based on the result after the completion of the final heat.
31. Soccer Aggregates
In-Play Aggregates is a new set of betting markets covering a group of events that all start at, or around the same time.
The markets are settled based on the aggregate result of all the matches.
For example, if on a Tuesday night six Champions League matches start at the same time (22:00), the In-Play Aggregate markets cover all six games. Players can then bet in-play on the aggregate for all six games, such as Over/Under 22.5 goals.
Note: In-Play Aggregates is currently only available on mobile.
The In-Play Aggregates Event View can be accessed from:
It contains Statistics and Incidents Widgets updated in real time using the Sports Data API.
If one of the matches in the aggregated event, is delayed with more than 5 minutes or postponed/abandoned, then whole aggregated event will be cancelled.
Predict the final result of the aggregated event. All bets will be void if the match is not completed.
Predict which team will win the match after the handicap scores have been applied, excluding the handicap draw.
All bets will be void if the match is not completed.
Predict the total goals scored in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.
Predict alternative total goals scored in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.
Predict total goals scored by a certain side in the aggregated event.
If the event is not completed, then all bets are void unless the market has already been determined.
Predict whether all teams in the aggregated event with score at least one goal each. If the event is not completed, then all bets are void unless the market has already been determined.
Predict the team to win the match and the victory margin. All bets will be void if the match is not completed.
Predict which team will win the match after the handicap scores have been applied, including the handicap draw. All bets will be void if the match is not completed.
Predict the result of the aggregated event at halftime and at the end of regular time. All bets will be void if the match is not completed.
Predict which team will score the first goal in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.
Predict which team will score the last goal in the aggregated event. All bets will be void if the match is not completed.
Predict which home team will score first in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.
Predict which away team will score first in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.
Predict whether all the home teams in the aggregated event will score at least one goal each. If the event is not completed, then all bets are void unless the market has already been determined.
Predict the total goals scored in the 1st Half of the aggregated event. If the half is not completed, then all bets are void unless the market has already been determined.
Predict alternative total goals scored in the 1st Half of the aggregated event. If the half is not completed, then all bets are void unless the market has already been determined.
Predict whether all the away teams in the aggregated event will score at least one goal each. If the event is not completed, then all bets are void unless the market has already been determined.
32. Enhanced Odds, Cash-Out, SnapBet, Bet Maker
33. Singles, Accumulators and System Bets
Broaden your betting possibilities by going beyond the 1 selection opportunities offered by singles betting... Discover a world of winning chances across multiple selections with Accumulators and System bets...
Bet name | Number of selections |
---|---|
Single | 1 |
Double | 2 |
Treble | 3 |
4-Fold | 4 |
5-Fold | 5 |
6-Fold | 6 |
7-Fold | 7 |
8-Fold | 8 |
9-Fold | 9 |
10-Fold | 10 |
11-Fold | 11 |
12-Fold | 12 |
13-Fold | 13 |
14-Fold | 14 |
15-Fold | 15 |
16-Fold | 16 |
17-Fold | 17 |
18-Fold | 18 |
19-Fold | 19 |
20-Fold | 20 |
In all cases, all selections must be successful to be a winner. If one or more selections from the accumulator are cancelled, the bet stands as soon as at least one of the remaining selections is settled as a winner or loser
This is a game / selection that is tied after taking the handicap/spread into account. All bets will be void.
A non-runner is a selection that is named but doesn't take part in the event. If your selection is a non-runner, your bet will be void (and your stake returned). If the selection is part of a accumulator (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.
n all cases where the term ‘void’ is used, settlement will be as follows:
System bets are similar to accumulators or accumulators in that you choose several selections within one bet, but all possible combinations of bets from those selections are covered, with the advantage of winning even if not all picks are winners.
System bets are presented as two numbers separated by a slash: eg. 2/4, with the first number denoting the type of bets involved (in this case, doubles), and the second number denoting the number of selections involved.
For example, in a 2/4 system bet, you would choose 4 selections and click on the System tab at the top of the bet slip, where you would then see your system bets options. The 2/4 system bet is made up of the 6 possible combinations using your 4 selections, so a stake of $0.50 would cost $3. Even if only 2 of those possible combinations were winners, your bet would win, with the return amount dependant on how many possible combinations actually win. If none or only one of your picks wins, your system bet loses. When you place your system bet, the amount of winnings shown is the maximum winnings possible if all picks win.
A 2/3 system consists of 3 bets involving 3 selections in different events - 3 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/3 costs $3.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
3 | - | 3 | - | - | - | - | - | - |
A Trixie consists of 4 bets involving 3 selections in different events, 3 doubles and 1 treble. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Trixie costs $4.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
4 | - | 3 | 1 | - | - | - | - | - |
A patent consists of 7 bets involving 3 selections in different events, 3 singles, 3 doubles and 1 treble. Any one winning bets guarantees a return. More winning bets means a higher return. Please note that a $1 Patent costs $7.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
7 | 3 | 3 | 1 | - | - | - | - | - |
A 2/4 system consists of 6 bets involving 4 selections in different events - 6 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/4 costs $6.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
6 | - | 6 | - | - | - | - | - | - |
A 3/4 system consists of 4 bets involving 4 selections in different events - 4 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/4 costs $4.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
4 | - | - | 4 | - | - | - | - | - |
A Yankee consists of 11 bets involving 4 selections in different events, 6 doubles, 4 trebles and 1 four-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Yankee costs $11.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
11 | - | 6 | 4 | 1 | - | - | - | - |
A Lucky 15 consists of 15 bets involving 4 selections in different events, 4 singles, 6 doubles, 4 trebles and 1 four-fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a $1 Lucky 15 costs $15.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
15 | 4 | 6 | 4 | 1 | - | - | - | - |
A 2/5 system consists of 10 bets involving 5 selections in different events, 10 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/5 costs $10.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
10 | - | 10 | - | - | - | - | - | - |
A 3/5 system consists of 10 bets involving 5 selections in different events, 10 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/5 costs $10.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
10 | - | - | 10 | - | - | - | - | - |
A 4/5 system consists of 5 bets involving 5 selections in different events, 5 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 4/5 costs $5.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
5 | - | - | - | 5 | - | - | - | - |
A Super Yankee system consists of 26 bets involving 5 selections in different events, 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Super Yankee costs £26.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
26 | - | 10 | 10 | 5 | 1 | - | - | - |
A Lucky 31 system consists of 31 bets involving 5 selections in different events, 5 singles, 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a $1 Lucky 31 costs $31.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
31 | 5 | 10 | 10 | 5 | 1 | - | - | - |
A 2/6 system consists of 15 bets involving 6 selections in different events, 15 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/6 costs $15.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
15 | - | 15 | - | - | - | - | - | - |
A 3/6 system consists of 20 bets involving 6 selections in different events, 20 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/6 costs $20.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
20 | - | - | 20 | - | - | - | - | - |
A 4/6 system consists of 15 bets involving 6 selections in different events, 15 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 4/6 costs $15.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
15 | - | - | - | 15 | - | - | - | - |
A 5/6 system consists of 6 bets involving 6 selections in different events, 6 five folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 5/6 costs $6.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
6 | - | - | - | - | 6 | - | - | - |
A Heinz system consists of 57 bets involving 6 selections in different events, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Heinz costs $57.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
57 | - | 15 | 20 | 15 | 6 | 1 | - | - |
A Lucky 63 system consists of 63 bets involving 6 selections in different events, 6 singles, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a $1 Lucky 63 costs $63.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
63 | 6 | 15 | 20 | 15 | 6 | 1 | - | - |
A 2/7 system consists of 21 bets involving 7 selections in different events – 21 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/7 costs $21.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
21 | - | 21 | - | - | - | - | - | - |
A 3/7 system consists of 35 bets involving 7 selections in different events – 35 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/7 costs $35.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
35 | - | - | 35 | - | - | - | - | - |
A 4/7 system consists of 35 bets involving 7 selections in different events – 35 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 4/7 costs $35.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
35 | - | - | - | 35 | - | - | - | - |
A 5/7 system consists of 21 bets involving 7 selections in different events – 21 five-folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 5/7 costs $21.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
21 | - | - | - | - | 21 | - | - | - |
A 6/7 system consists of 7 bets involving 7 selections in different events – 7 six-folds. Any six winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 6/7 costs $7.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
7 | - | - | - | - | - | 7 | - | - |
A Super Heinz system consists of 120 bets involving 7 selections in different events, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and 1 seven-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Super Heinz costs $120.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
120 | - | 21 | 35 | 35 | 21 | 7 | 1 | - |
A 2/8 system consists of 28 bets involving 8 selections in different events – 28 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/8 costs $28.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
28 | - | 28 | - | - | - | - | - | - |
A 3/8 system consists of 56 bets involving 8 selections in different events – 56 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/8 costs $56.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
56 | - | - | 56 | - | - | - | - | - |
A 4/8 system consists of 70 bets involving 8 selections in different events – 70 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 4/8 costs $70.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
70 | - | - | - | 70 | - | - | - | - |
A 5/8 system consists of 56 bets involving 8 selections in different events – 56 five-folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 5/8 costs $56.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
56 | - | - | - | - | 56 | - | - | - |
A 6/8 system consists of 28 bets involving 8 selections in different events – 28 six-folds. Any six winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 6/8 costs $28.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
28 | - | - | - | - | - | 28 | - | - |
A 7/8 system consists of 8 bets involving 8 selections in different events – 8 seven-folds. Any seven winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 7/8 costs $8.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
8 | - | - | - | - | - | - | 8 | - |
A Goliath system consists of 247 bets involving 8 selections in different events, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds, and 1 eight-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Goliath costs $247.
Number of bets placed | Single bets | Accumulator Bets | ||||||
---|---|---|---|---|---|---|---|---|
Double | Treble | 4-Folds | 5-Folds | 6-Folds | 7-Folds | 8-Folds | ||
247 | - | 28 | 56 | 70 | 56 | 28 | 8 | 1 |
34. Handicap Bets
The Asian Line is a special type of handicap used for soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing for more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes.
Asian Handicap | What it means |
---|---|
0 | You win if your team wins the match. If there's a draw (0 goals difference), you are refunded your stake. |
0.25 | You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
0.5 | You win if your team draws or wins the match. |
0.75 | You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the amount staked. |
1 | You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. |
-0.25 | You win if your team wins the match. If it draws you lose half of the amount staked. |
-0.5 | You win if your team wins the match. |
-0.75 | You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
-1 | You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. |
Live betting example:
Juventus vs Man United - Live score 1:0
Team | Asian Handicap | Odds |
---|---|---|
Juventus | -0.75 | 1.80 |
Manchester | +0.75 | 2.15 |
Final score 3:0
If you bet ₦100 on Juventus, your net win is ₦80.
Final score 2:0, 3:1
If you bet ₦100 on Juventus, your net win is ₦40.
Final score 1:0, 1:1, 1:2, 1:3, 2:1, 2:2, 3:2, 3:3
If you bet ₦100 on Man United, your net win is ₦115.
In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets.
Handicap (-1) - You win if your team wins the match with a goal difference of two or more.
Tie - You win if the team with (-1) Handicap wins the match with exactly one goal difference.
Handicap (+1) - You win if your team draws or win the match.
35. Each-Way Bets
An Each-Way (E/W) bet is a bet consisting of two separate parts - a win part and a place part. The win part of the bet is on your selection to win the event, and the place part is on your selection to finish either first or within the race's specified place terms (e.g. 2nd, 3rd, 4th, etc.). The bet is very popular in horse racing as it allows you to gain returns even if your horse doesn't finish first.
When you place an Each-Way bet (by ticking the E/W check box), your stake is doubled, with half allocated to the outright win, and the other half allocated to your runner finishing within the place terms. Each race has specified place terms depending on the number of runners, e.g. ¼ 1-2-3. In this example, an Each-Way bet placed on a runner that finishes 1st will pay in two ways: you will win the outright portion of the bet, but you will also win the place portion at ¼ the outright odds as it finished in the top 3.
Example:
You place a $2 Each-Way bet on a 12/1 shot in a race with E/W terms ¼ 1-2-3.
If your selection finishes 1st: you win $12 plus your stake for the outright win. You also win $3 (quarter the outright odds: 3/1) plus your stake for placing (i.e. finishing in the top 3).
If your selection finishes 2nd or 3rd the outright portion of the bet will lose. You win $3 plus your stake for placing.
If your selection finishes outside the place terms for the race, both bets lose.
In the case of settling Each-Way Accumulators, the win portion of the first bet will be carried over to the win portion of the following bet, and similarly, the Each-Way portion of the bet will be carried over to the Each-Way portion of the following bet.
Example:
You place a $1 E/W accumulator on selection A in Race A and selection B in Race B. This means you have an outright (win) accumulator and a place accumulator.
If selection A wins and selection B only places, the outright portion of the accumulator will lose, but the place portion will win.
If selection A only places and selection B wins, again, the outright portion of the accumulator will lose, but the place portion will win.
36. Fast Markets
Fast Markets allow you to bet on whether you think a specific event will happen within the next 1 or 5 minutes of a live football match, giving you the incredible potential to win on every minute of your favourite live games!
Think Rooney's about to lose it? Bet on a booking!
Think the goalie's lost his grip? Bet on a corner!
You can choose to bet on goals, corners, bookings, penalties, throw-ins, free kicks and goal kicks to happen during the game's next 1 minute or 5 minutes:
1 minute refers to 00:00 – 00:59 seconds of the relevant 1 minute period.
5 minutes refers to 00:00 – 04:59 seconds of the relevant 5 minute period.
Asian Handicap betting with these figures means you're essentially splitting your bet to cover certain outcomes.
Injury time is not included.
Here's how it works:
Turn up the heat on your live betting experience: try Fast Markets now.
Event |
Description |
Goal |
The time at which a goal is scored |
Corner |
The time at which a corner is awarded |
Booking |
The time at which a yellow or red card is shown to a participating player. |
Penalty |
The time at which a penalty is awarded |
Throw-In |
The time at which a throw-in is awarded |
Free Kick |
The time at which a free kick is awarded. |
Goal Kick |
The time at which a goal kick is awarded. |
37. Virtual Sports
A virtual betting event takes place every 3 minutes for Football and every 2 minutes for Horse Racing and Greyhounds.
When the event is not specified by the customer, bets are registered on the next event.
Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.
Winnings can be collected once the result of an event is displayed on the results screen.
The minimum stake per bet is $0.10 with a maximum daily payout of $50,000 per customer.
A customer who places any bet on these events takes sole responsibility for his actions in placing a bet, and in checking his ticket to ensure it correctly reflects his chosen bet, and cannot hold the operator liable for any loss or damage suffered.
The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.
No horses or greyhounds are scratched from virtual races.
There are no dead heats (position draws) in virtual races.
In case of event cancellation outstanding bets are deemed void and settled as 'cancelled'. It means that the bet stake is fully reinstated.
Bet types offered may be altered from time to time.
A winning bet may be claimed within 90 days of the event date. Unclaimed tickets after that period will expire and cannot be claimed.
Select the game outcome of the full time - Home win (1), Draw (X) or Away win (2).
Select the full time goal score for each team, both home and away.
Select the total goals scored by both teams at full time.
Select the team that will lead at half time and the full time match winner.
Select 1/2 for either the home or away team to win.
Select 1X for either the home team to win or draw.
Select X2 for either the away team to win or draw.
Select 1X for either the home team to win or draw.
Select 2 for away team win.
Select X2 for either the away team to win or draw.
Select 1 for home team win.
Select 1/2 for either the home or away team to win.
Select X for draw.
Select Under to back a score of 0, 1 or 2 total goals.
Select Over to back a score of 3 or 4 total goals.
Select the team that will score the 1st goal. This bet type is not displayed on the data screens.
Select the time range in which the 1st goal will be scored.
Select the Penalty option if you think a penalty will be awarded in the game.
Select the Yellow Card option if you think a yellow card will be shown during the game.
Select a runner to finish 1st.
Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6-runner greyhound race.
Select a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data.
Select 2 runners to finish 1st and 2nd IN ORDER specified.
A player can have the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1st and 2nd in order. So for example; on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc.
Select 2 runners to finish 1st and 2nd in ANY ORDER.
Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.
A player can have the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So for example; on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets.
Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.
The results of these virtual events are determined on an independent server that is not accessible to the betting operator. The results are generated by a system that has been independently certified to be fair according to a reputable certification authority.
38. Teaser Bets
A teaser bet allows you to adjust the points spread and game totals on two or more American Football or Basketball teams by choosing a fixed number of points. The number of teams and points selected determines your payout odds.
All selections must be successful for the teaser bet to win. If a selection in a two team teaser is a push, the bet will be considered "no action" and the stake will be refunded. A push in teasers of more than two teams will result in the bet dropping to the next level down, if available, or losing if not.
Teaser bets will only be allowed on pre-match events and only for selected leagues, including:
Buying points allows you to change the point-spread or game total of an American Football or Basketball game. You can move the point-spread so you get more points when betting the underdog, and fewer points when betting on the favourite. You can move the total so you get a higher total when betting the under or a lower total if betting the over.
39. Specials
All Specials markets are singles only. Unless otherwise stated, if a selection does not participate in an event, all bets on that selection will be settled as losers. Settlement of Special markets will be determined based on results that are publicly announced by the official organisers of the events, where relevant. In the absence of an official organiser of an event, bets will be settled based on information sourced from reliable media sources. For Politics and Next Leader betting, interim leaders do not count as winning selections.
All betting within a given election is singles only. Accumulative bets accepted in error will be settled as singles with the stake apportioned. Settlement of all bets will be based on the total votes cast and counted at the time of the election, and not on any subsequent legal challenge.
Party Totals will be counted based on the party that the elected MPs stood for in the election, and will not be altered based on any subsequent defections. The Speaker, if seeking re-election, will not count as an MP of any party. *Any constituency that has its election postponed from the normal polling day will not count for settlement purposes. Constituency betting on such a seat will be made void.
Bets on an Overall Majority require the Party to win an absolute majority of the seats contested on polling day (e.g. 326 out of 650). If no party does so, then “No Majority” will be settled as the winner. If some MPs (e.g. Sinn Fein) do not take their seats, that does not change the requirement under this rule.
Next Government and Prime Minister after the next General Election will be settled based on the first government formed after the General Election. For the avoidance of doubt, that government must pass a Queen’s Speech or win a confidence motion in the House of Commons. For a party to be considered part of a coalition, they must have representation in the Cabinet. A minority government is one in which the parties forming a coalition have fewer than 326 seats.
Turnout bets will be settled on UK-wide turnout on the normal polling day. Vote Share Betting, including Most Votes, will apply on GB seats only (thus excluding Northern Ireland), unless otherwise specified.
Next Party Leader Markets - Temporary, interim, or caretaker leaders do not count, bets will be settled on the candidate who is announced as the permanent new party leader following the outcome of a leadership vote or any other selection process.
All bets are settled on the winner of the election and not on the person who is inaugurated.
Bets on Total US Electoral College Votes will be settled based on the vote in each state (and in each Congressional district in Maine and Nebraska) on the day of the election, and not on the actual meeting of the electoral college.
US Primaries and Caucuses - All markets will be settled on vote share, and not on the national delegate count arising from the vote. Where vote share is not declared, as in some caucuses, then we will use the number of state delegates or equivalents won to settle the market.
Next Party Leader Markets - Temporary, interim, or caretaker leaders do not count, bets will be settled on the candidate who is announced as the permanent new party leader following the outcome of a leadership vote or any other selection process.
Settlement will be based on the official results. Where applicable dead-heat rules will apply. Bets are settled as losers if a country does not finish a competition, e.g. through disqualification.
Eurovision Song Contest Handicap Betting - Settlement will be at the odds displayed using the actual number of points awarded to each country, adjusted for the handicap.
Match Betting - Bets settled on the country who finishes highest in the official final result. All match bets are offered for the final, unless otherwise stated.
Group Betting (inc. Top Nordic, Top Baltic, etc.) - Bets settled on the country who finishes highest in the official final result. If all countries in the group fail to reach the final, all bets will be void.
Any Country To Get Nil Points - This market refers to the final only.
Max 12s Received From The Juries – Bets settled on the number of juries that give a specific country the maximum 12 points, as shown on the official website. Public televoting does not count for the purpose of this market.
Snow to be recorded falling at the London Weather Centre for bets placed on snowfall in London, or at other relevant city airports for bets placed on snowfall at all other cities on dates displayed. British Weather Services will determine the final results. Singles only.
To Win Outright, Winning Sport, Top Three Finish, Straight Forecast - Markets will be settled based on the awards presented on the evening of the ceremony. Dead-heat rules apply.
Match-Ups will be settled based on the official voting figures released after the award ceremony.
If two or more are evicted in a single show then the winner will be deemed to be the first participant evicted.
Next Elimination Market - Where one listed participant does not take part then a Rule 4 (Deductions) may apply. Where two or more listed participants do not take part, then the market is void.
Gender of Winner - Settlement is based on the celebrities’ gender.
Match-Ups - The first participant evicted will be deemed the loser.
To Be Evicted First - Settlement will be based on the first named participant to be evicted in a specified week/show.
To Be Evicted 2-Way - A Yes/No market will be settled on the result of a specified week/show.
Match-Ups - The act progressing furthest in the competition is deemed the winner. If two acts go in the same week/show, the first participant evicted will be deemed the loser.
For Next Elimination market, where one listed participant does not take part then a Rule 4 (Deductions) may apply. Where two or more listed participants do not take part, then the market is void.
To Finish Bottom In Flash Vote - Winner is the act who is announced to have the lowest votes from the Flash Vote and therefore goes into the Sing-Off. If the Flash Vote does not take place, then bets are void. If more than one act is announced as bottom, or if more than one act goes through to the Sing-Off from the Flash Vote then dead-heat rules apply.
To Be In Sing-Off 2-Way - A Yes/No market will be settled on the result of a specified week/show.
Next Manager to Lose an Act - All participants must perform for bets to stand. If an artist has (solo) listed after their name, and that artist subsequently joins a group, bets will be settled as losers. If a solo artist does not have (solo) listed after their name, and that artist subsequently joins a group, bets will be void.
Bottom 3/Bottom 2 - The specified number of acts must have been named in a given week/show for bets to stand. Acts named in the bottom 3 or 2 (dependant on market offered) for a specified week/show are deemed winners. Where there is a multiple eviction, bets on this market will be settled on participants evicted. If the bottom 3 or 2 is not clear, then dead-heat rules may apply.
Deadlock - The market is determined as Yes There Will be Deadlock/No There Will Not be Deadlock in a specified week/show. Where the format of the weekly show dictates that deadlock cannot happen (e.g. multiple eviction with no Sing-Off), bets will be void.
First Act Announced Safe - Settlement is determined by the first act announced as safe, in a specified week/show. If it is unclear which act is declared safe first then dead-heat rules may apply. All participants must perform for bets to stand.
Top 3 Finish (Whole Competition) - Settlement is based on results of the whole series/competition. Acts placed in the top three of the competition are deemed winners. If the top three result is unclear, then dead-heat rules may apply.
For Winning Groups/Girls/Overs/Boys markets’, Winning Manager, Winning Category, First Category to Lose All Acts and First Manager Eliminated - should a listed mentor be replaced by either another existing mentor or a non-listed mentor, all bets will stand.
For all markets - should an individual participant or group change their name during the course of the series, all bets will stand and the new name version will be deemed the same as the original name version for settlement purposes.
Bets will be settled on the official results. If two or more participants are evicted in a specified eviction market and the order of eviction is clear, then this will be used for settlement purposes. If the order of eviction is unclear, then dead-heat rules will apply. Evictees and walk-outs will be settled as losers. A contestant leaving other than by an eviction before a nomination round has taken place will be deemed a non-runner for that eviction and a Rule 4 (Deductions) may apply. Others may be added to the market at any time.